Welcome to Bleach Gotei

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Welcome to Bleach Gotei
The Internet's Hotel California

Table of Contents
How to Join
How to Play



How to Join
Introduction
Welcome to Bleach Gotei!

This community has, relative to the world of Bleach RP forums, a long and storied history. Many reading this may have been former members of the website during its various incarnations from 2008 to 2018. Much has remained the same, but much more has changed, primarily in regards to how Bleach Gotei functions.

As before, Bleach Gotei takes place in an "alternate universe" from the proper Bleach canon. This means that many aspects of Tite Kubo's world, such as the Gotei 13 and Hollows, remain here and are largely unchanged. However, what is not present in any capacity are the characters of his setting. There is no Ichigo, no Orihime, no Uryuu, no Ulquiorra, no Aizen.

Instead, there are the characters you make, and the background characters the flesh out the large and varied world of Bleach. All unique to the ones created by Tite Kubo.

In the past, Bleach Gotei was a community open to the public, accessible to anyone capable of putting together a coherent character sheet. Now, Bleach Gotei will be more akin to welcoming others into your home to play your tabletop RPG of choice. Players will only be selectively permitted, at the sole discretion of the Storyteller who acts as our Game Master.

Bleach Gotei, then, focuses heavily on the cooperative aspects of collaborative storytelling. While player-characters will come into conflict, it should be as part of a collaborative effort of the players behind them. There are no competitive aspects of Bleach Gotei, no currency to farm, and the conclusion of characters, through death or otherwise, will "set you back" in no way.

All players of Bleach Gotei seek to work together to tell compelling, dynamic stories within our vision of Tite Kubo's world.

Making a Character
For those interested in joining Bleach Gotei and participating in the roleplay, the first step is to pitch a character concept. This is done by joining the Discord server and using the #metagame channel to discuss your character concept. This is to spark a discussion with existing and other prospective characters as well as the Storyteller, in order to reach a point where not only is your character concept workable but also properly anchored in the world they are about to enter. You may, if you wish, also use create a thread on the board to keep a working copy of your character sheet.

Once your character concept reaches a point where you and the Storyteller are happy with it, you will be able to add your character mechanics and a thread tracker, and the Storyteller will be along shortly in order to perform one last pass of the character as well as help you determine an appropriate level of character power based on your intentions and the story so far.



How to Play
The Vision
Previous incarnations of Bleach Gotei were entirely player-driven, which was to say that player-characters made up all major roles within the world and drove all activity. Unless a player, and their character, created interesting events and opportunities for others, they didn't happen. This was subject to many problems, as the inactivity of players, comings and goings, and a general lack of vision could severely hamper everyone's experience. Worse, requirements for writing immense amounts of words in order to grow a character's power further limited what a player-character could do, and when.

Now, Bleach Gotei will run in a series of Arcs. These Arcs will be guided by a Storyteller, who will portray the various NPCs that populate the vast setting created by Tite Kubo. Players will then help influence and drive events through the actions, decisions, and relationships of their characters, which will be woven into events as they transpire. Arcs can be considered partially analogous to small campaigns in many other TTRPGs, which are then strung together to form an overarching narrative for the world.

Much of this will take place in the Discord, where players can directly interact with the Storyteller in the #gm-discussion channel. This is where a player can state their intentions for interacting with the world and the other NPCs within it. One example might be attempting to break into the Eighth Division in order to gain access to their forbidden records, using the character's Personal Skills to determine success. Another example might be seeking out a certain NPC or NPCs to interact with them in any variety of ways, such as asking questions, building relationships, or anything else. The player need only state their intended actions to the Storyteller, who will then determine the best path forward.

These interactions with the Storyteller can lead to all kinds of events, such as uncovering information, building connections throughout the game world, brief encounters in the #storytelling channel, or even heavier and more detailed encounters in the form of threads in the in-character boards here on this forum. And, of course, this is fundamentally a Bleach-themed roleplaying game, and therefore combat will be a frequent occurrence and consequence of many actions as well.

Players may also interact with each other in the Discord, such as using the #metagame channel to discuss the plot and what to do next amongst themselves. They can then use personal channels meant for each of their characters, ideal for quick conversations and other brief events that do not require excessive detail.

It is important to note that the players will be expected to work with the Storyteller instead of simply consuming the story they provide. This two-way relationship, where both parties contribute to pushing forward the events and the world, will be vital to the Bleach Gotei experience, just as much as collaboration between players themselves.

Finally, where Bleach Gotei deviates from many TTRPGs is two-fold: First, in many TTRPGs, fellow player-characters are always allies. On Bleach Gotei, however, player-characters will overwhelmingly work together to tackle the challenges of any particular Arc, but betrayal is a very real possibility. Similarly, unlike in those TTRPGs, failure or defeat does not mean the end of the story. Instead, it is entirely possible for the player-characters to experience a fail state, and the in-character consequences of that failure will simply become part of the world in following Arcs.
 
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