Post by Paksennarion on Oct 10, 2012 7:10:14 GMT -5
|| Second Release
Reiatsu: 300 || 340 Stamina: 150 Power: 105 || 125 Precision: 105 || 125 Defense: 45 Speed: 45 *All physical stats currently suffer a -15 debuff due to Anima. Unspent GP / Total GP: 356 / 9,356 [Skills 2,800 | Stats 6,000] Character Class: Character Class [Middle] | 5,000 Base GP Skills
Custom Power Skill: Anima - Grandmastered
Custom Casting Skill: Magica - Advanced
Weapon Proficiency - None
Hoho - None
Hakuda - None
Reiatsu Perception - Advanced
Custom Skill #1: Auric Empathy - Mastered
Custom Skill #2:Friendly Aura - Advanced
Custom Skill #3 - Recharge - Advanced
Erasmus: Paks I like you better than <3. I give you <4.
Post by Paksennarion on Oct 10, 2012 7:12:07 GMT -5
Anima [Mentem|Cor] Anima governs Kohaku's powers over the mind and soul. It indicates her ability to use her powers and her grasp over the information that she takes in through her empathy.
Beginner: Gains access to Mentem power. Basic: Unlocks Empathia. Intermediate: Empathia's cost is reduced by 2 STA. Advanced: Gain access to Cor power. Master: Unlocks Praesentire. Grandmaster: Currently unknown. Royal: Currently unknown.
Mentem (First Release) | Mixed Power Flavor: Kohaku is connected to the minds around her, and through this connection she is able to see and touch the energies of the mind. Her senses are directly connected to this network forging Kohaku as a conduit to foreign input including emotions, sensations, feelings, images, sounds, auras and thoughts. Kohaku “visualizes” her power, in that every detail is felt and seen and empathized with, such that she experiences the minds around her as physical constructs, albeit made from psychic energy. The stronger her connection to the minds around her the more she loses touch with her own body. Through this bond she is able to twist and manipulate the minds of those around her, using her own power to influence their minds directly. Effects:
Beginner Anima provides a range of city-wide for Mentem. And the user suffers -1 to all physical stats (Speed, Defense, Power and Precision when used for physical attacks).
Basic increases to the size of a prefecture and the user suffers -2 to all physical stats.
Intermediate increases to the size of an entire region and the user suffers – 3 to all physical stats.
Advanced increases to the size of an entire country and the user suffers -8 to all physical stats.
Master results in total fusion with the minds around the user as their range increases to an entire continent and the user suffers -12 to all physical stats.
Grandmaster: The range has increased to the entire globe and the user suffers a -15 to all physical stats.
At Royal the user is able to pierce the veil between worlds and sense into other realms of existence and they suffer from a -20 to all physical stats.
Limitations: User's stats cannot fall beneath 1/10th of the user's Reiatsu due to the debuff or else the body will be unable to move. If user's stats fall below 10 due to the debuff the body will have internal failure and begin to die.
Empathia 6 STA + 2 per additional person effected; Single Action
Kohaku is connected to the minds around her and through this connection she feels their emotions and is able to pick up on nuanced indicators of hostility. She can mentally share this information instantly with her comrades in order to provide them with forewarning of an attack. Anyone who receives her warning has their Power and Precision or Speed for the purpose of a block or dodge check increased by 10 per Kohaku's rank in Anima.
Cor (Second Release) | Mixed Power
Flavor: The ultimate expansion of Kohaku's sensory abilities. No longer limited to physical connections to the mind, she is now intuitively interconnected to the souls of those around her. Through this connection she is able to see and touch the energies of the soul. Like Mentem, Kohaku visualizes her power, in that every detail sensed appears as physical constructs such as lights or images. This power is the ability to see life itself, at its most innate level, the very soul of a being. Through this bond she is able to twist and manipulate the soul of those around her, using her own power to influence their spiritual essence directly.
Notes: Cor has the same range as Mentem.
Praesentire 6 - X STA, Where X is each rank in Anima above beginner; Single Action for first use in topic, Actionless thereafter When sensing a person Kohaku can view directly the makeup of their soul. Learning in one glance the composure of their very being. This knowledge gives her a vast insight into the person's spiritual essence and carries with it vital information such as the health and status of a target's soul. Effect: Praesentire functions like RP's Sense. Allows the user to locate entities whose RP rank is less than three ranks higher than Anima and upon locating allows Kohaku to sense several facts about these people. She can sense the ability linked to their soul, such as what type of power a Release is in general terms and can communicate with the parts of the soul that embody this power, such as speaking to Zanpakutou Spirits. She can determine their racial signature down to a minute level so long as she understands what she is seeing. If she succeeds on the skill check at Advantaged or higher she can even determine Post-Prestige signatures where otherwise they would be unnoticed. She can also grasp the energy source used by a target, whether it be reiryoku, reishi, or otherwise. This powerful insight allows Kohaku to assess a target's spiritual health in one glance, knowing almost immediately what to do to help those around her in distress. Special: At GM Anima techniques and skills using illusionary effects such as disguising racial signatures or reiatsu levels check as if they were one rank lower.
Release Bonus: +20 to Power +20 to Precision
Magica | Custom Casting Skill The knowledge of the Occult spans far and wide however application of such ideas can be tricky. Magica dictates the depth and breadth of the user's knowledge of occult rituals along with their proficiency with the various ways of enacting a ritual. Tools may vary from elaborate drawn pentagrams with symbolic items in each corner to an incantation and blood sacrifice. The medium through which one can engender these spells is vast however that does not limit the incredibly versatility of this ability. A ritual can be crafted for any conceivable task. The question is, does the user have the constitution and knowledge to achieve such lofty magics?
Beginner: Must draw or otherwise physically inscribe the ritual on another surface. Gain one technique slots. Basic: Gain one technique slots. Intermediate: Can now use smaller symbols of power such as sigils, runes, or other ritual objects. Gain one technique slots. Advanced: The complexity of your rituals have decreased allowing the user to utilize smoke, blood, minerals or herbal based Magicks. Gain one technique slots. Master: The user can now evoke a ritual through incantation and chanting. Gain two technique slots. Grandmaster: The user has perfected their ritual knowledge and can now cast through mudra and hand motions. Gain two technique slots.
Flavor: Kohaku's ability to sense and see the auras of those around her due to her First Release has a unique effect on her reiatsu perception. In many ways the two powers merge and enhance each other due to their similar nature. Due to this mixing of powers Kohaku is able to delve even deeper into her innate understanding of the reiatsu of those around her giving her an often unparalleled insight that supersedes mere reiatsu perception alone.
This skill functions off of the Anima power skill which is the governing skill for Auric Empathy. The rank of this skill cannot exceed the rank of Anima. This skill is capped at Master.
Beginner: Empathy now effects both offense and defense specialties instead of just one.
Basic: Reiatsu Perception is counted as one rank higher when determining the amount of Reiatsu Perception boost instances.
Intermediate: Anima is now used for all Reiatsu Perception skill checks, but can only make RP function as if it was one rank higher then its current rank. This is for skill checks only, and does not apply to RP boosts or RP rank related abilities.
Advanced: The Reiatsu Perception boost now stacks up to a maximum of three instances.
Master: Anima can now make RP function as if it were two ranks higher then RP's current rank, if the necessary rank in Anima is achieved. This is for skill checks only, and does not apply to RP boosts or RP rank related abilities. When using an RP technique user regains 3 STA.
Recharge | Power Supplement Skill
Attuning herself to the ley lines of the universe Kohaku has learned how to tap into the natural energies and magics of the world around her. By nature of her powers she has gained the ability to harmonized the give and take of her own internal energies to produce a more effective feedback loop. Releasing energy into the universe in the proper way allows her to absorb latent energy around her to enhance her mystical skills and recoup wasted reiatsu.
Beginner:Unlocks Cerebri. Basic: Unlocks Voluntatis. Intermediate: +10 Precision when using Anima or Magica. Advanced: Cerebri and Voluntatisrecovers 2 STA when using Anima/Magicarelated techniques. Master:.+20 Precision when using Anima or Magica. Grandmaster: Cerebri and Voluntatisnow recovers 3 stamina when using Anima/Magica related techniques. When blocking, if Anima/Magica based techniques check at advantaged or better, Kohaku recovers an additional 2 Stamina.
Cerebri Passive When using Anima based techniques Kohaku recovers 1 STA.
When using Magica based techniques Kohaku recovers 1 STA.
Erasmus: Paks I like you better than <3. I give you <4.
Post by Paksennarion on Oct 10, 2012 7:13:02 GMT -5
1/5 Free Starter Techniques
2/2 Mixed Mentem Techniques
0/2 Mixed Cor Techniques 4/4 Magica Techniques
Name: विपद Vipad | 1st Mixed Mentem Technique Level(s) of release the tech is available at: Sealed+ Relevant Skill(s) & Ranks: Anima: Advanced Stat(s) Involved: Spirit Flavor Description: Kohaku can create links between minds for more nefarious purposes than simply to communicate or share feelings. With Vipad, she can unlock the gates and barriers that keep such a mental connection safe for her targets and unleash the full extent of her empathic feelings and sensations; allowing them to flood through the link and overload the target's mind with foreign stimulation. This psychic “blast” is incredibly painful and distracting and serves as Kohaku's mainstay offensive maneuver because it tends to paralyze and weaken a foe and give her time enough to escape conflicts. Effect: Unleashes a mental attack (Power/Precision) on the opponent functioning as a normal binding (Physical and Movement) attempt. Casting Time: 1 Combat Action Duration: Unlimited as per Binding rules Cooldown (if any): N/A Stamina Cost: 3 per turn + 3 per person
Name: Solvere | 1st Free Technique Level(s) of release the tech is available at: Sealed+ Relevant Skill(s) & Ranks: Anima: Advanced Stat(s) Involved: None Flavor Description: Kohaku is very loosely tied to her mortal coil. Her mind is far more tactile and engaging than her body itself. By loosening those ties further Kohaku can slip from her body to range about as an untethered mind ignoring many aspects of the physical realm of existence. Time and distance are not constraints during this time period and Kohaku's mind can travel instantaneously as she simply imagines herself somewhere else. This allows her free range and for a short time cuts the effects on her body of her abilities. Even realm crossing can be achieved while in this state, though one must first be aware of said realm. The main function of this technique is that Kohaku can attach her free-floating mind to any other mind nearby. This gives her a sort of symbiotic relationship where she can speak and interact with the other person mentally and in turn the body of the person she is collaborating with houses and protects her mind from the fatigue and stress of free-floating. All of her knowledge and powers are available to Kohaku while with another person. Effect: Kohaku will exit her body allowing her mind to travel freely throughout the worlds. She can only do this for so long before the drain on her mind and body becomes too taxing. During this time she can join with the mind of another in order to interact mentally with them however she is restricted in that she has no body of her own to use and any action that would require a physical body cannot occur. While cohabiting with another person Kohaku lends any passive abilities to the host if she so chooses. Casting Time: 1 combat action Duration: Can only last for up to ten rounds, if Kohaku is cohabiting with another person then the timer is paused for that duration and starts back up when she leaves the safety of a body again. Limitations: Leaving a body means that the mindless husk is completely defenseless. It cannot be occupied by another soul to protect it because the soul of Kohaku still remains. It is completely without defense in this position and when the mind comes to re-enter the body it will take two entire turns for this process to occur. Even after re-entering the body the mind and body will be slightly disconnected hindering fine motor control for five turns, resulting in a debuff of -10 to all physical stats. Cooldown (if any): 3 Turns. Stamina Cost: 2 STA per turn, drops down to 1 when in the shelter of another body.
Name: Protecta | 1st Magica Technique
Relevant Skill(s) & Ranks: Magica: Advanced Stat(s) Involved: Power, Precision Flavor Description: By casting a circle or otherwise activating a proscribed area Kohaku can create a magical circle around the confines of her marked spot. Fueled by the power of a pentagram or other sign the circle cannot be broken by force or other magicks unless overpowered and the symbol itself destroyed. When attacked the circle will flare with arcane energy projecting an intense barrier around the perimeter of the circle that blocks out dangerous energies or people. Like any well done circle all energy perpetuates itself and continues along the cycle and because of this any energy that comes into contact with the circle, either spiritual or physical, will be absorbed by the magic circle and expelled with an explosive force back upon the attacker. Effect: The user creates a physical circle, through whatever diagramming means, and once within the circle they are in a protected space that is imperturbable to all enemy forces or energies. The circle works as a barrier at +10 Power per rank in Magica for entire duration. Attacks made against the barrier that are blocked at Advantaged can result in a backlash(reflection) as the energy is returned upon the user immediately upon being struck.
Casting Time: Instantaneous Duration: Until barrier is broken. Limitations: People inside the circle cannot break it by sending energy outside of it. That means that any attacks, spiritual or physical, cannot be made while inside the circle or else the circle will be broken. Also in the moment when someone is stepping across the circle's perimeters to enter the circle the barrier is inert. Cooldown (if any): 2 turns as well as a 2 turn cooldown per reflection effect Stamina Cost: 1 STA + 1 per rank in Magica per turn; reflecting an attack costs 5 STA plus the reflected attacks cost.
Name: μεταφέρω (Metaphero) | 2nd Magica Technique Relevant Skill(s) & Ranks: Magica: Intermediate Stat(s) Involved: N/A Flavor Description: Calling upon the esoteric linkage of all space to itself the user is able to enact a spell that will transport whomever is within a cast circle from one spot in the world to a separate spot. This is easier within visual range however it is more often used as transportation and at its highest efficacy can bypass one realm to reach another. Effect: Instantly transports whoever is in the cast circle to another destination. Casting Time: Two combat actions. Duration: Instant Limitations: Any destination must be known about beforehand in some way. I.E. no teleporting to Hueco Mundo without the knowledge of its existence. This spell is rather elaborate and it takes up two actions. If even one of the combat actions are not spent the spell becomes erratic and will deposit people in random locations rather than the desired destination. Cooldown (if any): N/A Stamina Cost: 1 STA
Name: منعکس کرنا (Munakis Karna) | 1st Mixed Cor Technique Relevant Skill(s) & Ranks: Anima: Master Stat(s) Involved: Power, Precision Flavor Description: The user reaches out to the soul of the victim, pulling and twisting at their spiritual make up to effect the possible output of the body itself. A complex rune appears wrapped around the victims hands to bind their spiritual powers. If used shortly after an attack it is a defensive move as the energy of the bound victim shutters and dies, held back within their own body, effectively limiting their incoming attack. If used before an attack the rune remains until the first attempted use of reiatsu which it will cancel out if successful and further hinder the target until it is thrown off.
Effect: If used during an attack, the user debuffs the incoming spiritual attack's Power by 10 per rank in Anima. If used before an attack the rune creates a spiritual binding at Power/Precision +10 per rank in Anima.
Casting Time: Instantaneous; 1 combat action if used for binding Duration: One attack, or until binding is broken. Limitations: N/A Cooldown (if any): 2 turns Stamina Cost: 1 STA per 10 spiritual Power debuffed from opponent; 4 STA + 2 per rank in Anima per turn binding is in effect.
Special: At Master Magica this spell can also affect physical attacks, changing the effect to debuffing physical power and a physical binding. Cannot do both at the same time.
Erasmus: Paks I like you better than <3. I give you <4.
Post by Paksennarion on Oct 29, 2012 18:48:47 GMT -5
Hola~ These are two techniques that I'd like to be assessed. It's my first time with techs here, so please let me know if I'm doing them completely wrong. For STA costs I didn't specify, because I haven't the faintest clue how that part works and what amount would be the right amount. Please feel free to just tell me what is appropriate. ^^
>Name: Mental Ties >Level(s) of release the tech is available at: Sealed+ >Relevant Skill(s) & Ranks: Power Skill: Unnamed – Basic Rank >Stat(s) Involved: None >Flavor Description: Kohaku can touch the aura of another person mentally to effect it. This connection allows her a tie with the mind of the person, and she can transmit sounds, pictures and emotions across this bond. If she concentrates, she can also receive information that the target is trying to transmit. This does not allow a transfer of information if the target is unwilling or uncooperative or if they are unconscious. >Effect: Creates connections between minds, allowing the user to transmit information or receive information. >Casting Time: Takes one combat action normally, and two to receive information. >Duration: Lasts indefinitely. >Limitations: If connected with one mind, this ability does not hinder the user. However if connected with more than one mind, the body's reflexes and vision become secondary, the detrimental effects increasing the more minds connected to at once. If receiving images from the target's mind, the user loses sight for the duration of that transfer. >Cooldown (if any) : None >Stamina Cost: 3
>Name: Empathy >Level(s) of release the tech is available at: Sealed+ >Relevant Skill(s) & Ranks: Power Skill: Unnamed – Intermediate Rank >Stat(s) Involved: >Flavor Description: Kohaku can touch the aura of another person mentally to effect them emotionally. Through this contact, she can siphon off an emotion to remove it from the person for a time, or she can push on a new emotion so that the person will gain this feeling. >Effect: Removes or adds one emotion from a target. >Casting Time: Instantaneous >Duration: Lasts for four turns; lasts for an hour in pure RP settings >Limitations: Only works on one emotion at a time. Due to the connection, any effect is also felt by Kohaku. That is, if she siphons off an emotion she gains that emotion herself and if she pushes on a new emotion to a target she is unable to feel that emotion for the duration of the technique. >Cooldown (if any) : 3 turns. >Stamina Cost: 5
Erasmus: Paks I like you better than <3. I give you <4.
Post by Ai Miyazawa on Nov 2, 2012 12:16:07 GMT -5
These two techniques just need stamina costs. I believe 3 stamina for Mental Ties and 5 stamina for Empathy would be appropriate. That said, I think you should consider mechanizing Empathy into a buff/debuff technique so you get more out of it. Right now, the effect is completely roleplayed out by the opposing party.
#C12869 - Speech Italics - Thought #FBBBB9 Italics - Libera Speech
Post by Paksennarion on Dec 1, 2012 11:40:32 GMT -5
I have two more techniques. The STA again is totally a guess. Thank you for your assistance!
>Name: Release >Level(s) of release the tech is available at: Sealed+ >Relevant Skill(s) & Ranks: Power Skill: Unnamed – Advanced Rank >Stat(s) Involved: Spirit >Flavor Description: Kohaku is very loosely tied to her mortal coil, her mind is far more tactile and engaging than her body itself. By loosening those ties further, Kohaku can slip from her body to range about as an untethered mind in the realm. This allows her free range and for a short time cuts the effects on her body of her abilities. >Effect: Kohaku will exit her body, allowing her mind to travel freely. There are no side effects of her power during this time period. >Casting Time: Takes one turn to activate. >Duration: Can only last for up to fifteen turns. >Limitations: Leaving a body means that the mindless husk is completely defenseless. It cannot be occupied by another soul to protect it, because the soul of Kohaku still remains. It is completely without defense in this position, and when the mind comes to re-enter the body it will take two entire turns for this process to occur. Even after re-entering the body, the mind and body will be slightly disconnected, hindering fine motor control for five turns. >Cooldown (if any) : 8 Turns. >Stamina Cost: 3 STA per Turn
>Name: Possession >Level(s) of release the tech is available at: Sealed+ >Relevant Skill(s) & Ranks: Power Skill: Unnamed – Advanced Rank >Stat(s) Involved: Spirit >Flavor Description: After using Release, Kohaku can enter the body of another person. This “possession” is a weak one, in that she can interact with the mind of the body but cannot effect the body itself. In this state Kohaku can directly share thoughts, feelings, pictures or words. Her other option is to lurk unannounced, an intruder in the target's mind, watching what they are seeing and hearing what they are hearing. >Effect: Kohaku “possesses” one target. >Casting Time: Instantaneous >Duration: Whatever time is left on the duration of Release. >Limitations: Kohaku can only provide information to her host if they are willing to receive it. Also, if she is possessing someone and they realize this, they can block her out with a Spirit vs Spirit check. >Cooldown (if any) : 3 Turns >Stamina Cost: 5 STA per turn
Erasmus: Paks I like you better than <3. I give you <4.
Head of Public Safety Tsukimiya arrives in Hueco Mundo, intent on bringing justice to the criminals who have fled to the desert realm hoping to evade the long arm of the law. She finds what she is looking for in the throne room of Las Noches...
In an attempt to fill the vacuum left by the Queen and Primera's deaths, Segunda Espada Levi Grisha makes a play for the throne and gathers the Hollow-Breeds in order to stake his claim.
Meanwhile, a Shinigami assassin on an unsanctioned mission strikes at a hospital, aiming to rid the world of the Quincy queen's newborn children. Several Quincy rush to the queen's aid as Lieutenant Ogawa escalates the hostilites between mortals and Shinigami.