This is where you may discuss the newest update to how we handle application grading. Please note that we have not actually changed anything (other than a few number changes to scoring), we've simply made all of the criteria of each section explicitly clear.
With the new applications we've made it easier than before to make a good history. Especially with everything laid out in front of you, histories should be one of the easiest sections to write now.
That being said, the logic behind even having them in the first place is largely to see how well players can recognize core storytelling elements and display them in their history. This is invaluable for a site that's completely focused on that very thing. So showing an early promise on that regard is something we want to encourage as much as possible. Not to mention the history and personality should work hand in hand, so it would be strange for one to be really, really low and the other top priority.
That depends on the human, personally speaking. Some people have a lot of bullshit happen to them, witnessed world events/were involved in world events and that changes your life even if it's in a 'small' way. The amount of shit you can live through and experience in 20 years alone is staggering-- not just in terms of how you yourself develop as a person, but the major leaps and bounds the world does in both technological, economic, and social areas too.
Regardless? I like the breakdown and explanation of the application "what we look for/what'll help improve things on your end if you want more than the minimum", I hope people take advantage of this!
I found myself agreeing with the update in almost every point.
Personality, power and physical description may be a go to, but at the end of the day, the history is what brings everything together and sets the stage for what's to come. It makes sense it's graded as stipulated. The new application also makes it easier to be more concise, and to try and address the points in your story without so much flowery language or fluff.
Last Edit: Oct 18, 2016 13:39:36 GMT -5 by Genesis
One thing I must say that I really like is the difference in each race's scoring system (is that a good way of putting it?)
It does recognize that each race has different needs in order to make them a good character, and I enjoy that.
Personality being consistently important makes a lot of sense.
Power & Race-Specific goes on a scale: Shinigami>Hollow>Variant/Human>Quincy, which makes relative sense? Shinigami powers define their character, as do Hollows (I'm not exactly sure why they get 400 rather than 500 on that, but quibbles). Variants, Humans, and Quincy don't have a lot of stuff from their power, mostly due to the fact that it doesn't play as directly into their character. The power is relatively extraneous to the characters themselves, and feels like more of an accent than the centralizing element that Hollows and Shinigami have.
Physical Description is fairly low across the board. Not exactly sure why Quincy get a bump here to be honest.
History is varying, which feels a little peculiar. Shinigami are the lowest at 300, which does make relative sense given how little can really happen in the Seiretei and such. It has a little less import. I guess you could say the same of Hollows. Why it's super important for Humans and Quincy feels a bit odd but eh?
EDIT: Kireon already touched on this, but the breakdown of what you're looking for is also fantastic.
Just to throw my two cents into this, I think the reason humans and Quincy can earn more points from their History is because there's simply a lot more possibilities to explore with these two races. Shinigami are probably the race with the most structure right now, and their earlier lives are relatively simple and lack flexibility because of said structure. Hollows have the opposite problem, wherein they have no set path to follow, and they spend most of their early lives as little more than animals. It's difficult to create an interesting history if you can't have any meaningful interactions with the people around you. Humans and Quincy run a fine balance between having enough structure to have a path to follow, as well as being complex enough to actually interact with people and form relationships in their histories, and being able to stray from this structure and branch out into a unique and interesting history. There's just more possibilities, and the grading reflects that by offering them more points.
That being said, though, I'm still not sure if I agree with the way the points were allocated to Hollows. I honestly feel it's much more difficult to create a history for a Hollow than it is for a Shinigami, since Shinigami, while restricted, are at least capable of forming relationships and being affected by those around them. Hollows don't really have the same capacity for influence that other races have, on account of them being such simple creatures for the earlier portions of their lives. While it is possible to create an interesting story during the human portion of their lives, this story wouldn't have any influence on the Hollow's personality since most Hollows don't actually remember their previous lives, at least as far as I'm aware. Hollows seem to be more defined by their Aspect of Death than by the actual events of their past, and so the most a good history can aim for is to provide a suitable explanation for the Aspect of Death. Honestly, I think it'd make more sense to give them additional points to be earned in the appearance section, since they do have far more variety in that category, and as probably the most thematic of all the races, they have far more opportunity to create an appearance that links to their personality and Aspect of Death in a symbolic way, much like with their Powers.
Post by Jian Oreachi on Oct 22, 2016 11:56:13 GMT -5
I'd argue it's far less that (a shinigami can have a whole Quincy/Mortals life before it even dies, let alone what it can do after that) it's a question of where to put it, and history is one of the more significant set up spots for a mortal player and their success. An argument could be made that description will help people get a feel for their character, or personality for their interactions with other race and how their growth will be better set up, us that conflict will be the sole driving force for -every- single release entirely on its own, versus say, Shinigami, who get the interplay of their spirit.
SHINIGAMI Physical Description ~ 000/200 Usually not a lot to say here,a s most of the things people are concerned with are covered in the personality section. Aside from knowing someone's hair color and body build, this section is almost always skimmed in comparison to the personality which shows more of the character's demeanor and habits. Furthermore, for Shinigami in particular, this section typically barren as people tend to focus on outfits way more than they need to and Shinigami all wear the same thing.
Personality ~ 000/500 This is always important because we're on a site dedicated to character growth and progression. This is your foundation and, for at the very least your first Milestone, this is how staff can see how far you've come. Not only that, but it lets people know pretty quickly how each other's characters will interact. It's an invaluable tool. The logic behind this scoring is the same in every section.
Power & Race-Specific Details ~ 000/500 For Shinigami, this is the core of your character. Your spirit and Inner World are massive storytelling tools for your character and are very obvious sections for the reader to understand how well the player knows their character. Like all race sections, we generally don't care too much about the power itself, rather we focus on the spirit and how that plays with the main character. Even more so than the personality, this is the main section that staff reference to see how far a character has come.
History ~ 000/300 Most Shinigami have a very similar story. There's very few exceptions. For this reason, there's not a lot of room for diversity, so we take that sort of consideration in stride. Instead, we focus more on the player's ability to identify core storytelling elements and show that they know how actions can change a character's personality. This is more of a ribbon that ties the character together, rather than the paper itself.
========================================== QUINCY Physical Description ~ 000/300 Quincy typically have more pressure on their appearance than other races. Since BG itself doesn't really have a norm, this is more based off what we currently have and a bit from canon traits. Typically, Quincy like to look very good and have some form of uniform. For this reason, there's a bit more room for showing that level of depth.
Power & Race-Specific Details ~ 000/200 Quincy powers and weapons almost always have no real tie into their character concept. While it does sometimes happen, it's not expected of them and we don't see a reason to really put that much weight on something that could really just be tagged into the app and not make a huge difference. Most of the scoring here comes from writing ability and some buffer room for people who do make the attempt to tie everything together.
History ~ 000/500 Similar logic to Humans/Variants, there's no real structure or set path for Quincy. There's a lot of room for creative freedom and we'd like to encourage human-based characters to really think about how and why they fit in the setting. This gives them the means, as well as the nice reward, of really taking the time to make the character work in the setting. For Quincy, this is especially encouraged due to the lack of innovation we have in the race. There's not a lot of people doing a lot of stuff. We've only just recently had an official organization.
======================================== ARRANCAR Physical Description ~ 000/200 Admittedly, I was up in the air about this score. The main focus in this part is the hollow mask and hollow hole. The reason it's only 200 is because I don't want people to think they need crazy elaborate masks and features in order to get a solid amount of points. While that sort of creativity is what we look for mostly in this section, I don't want people to think it's any more important than any of the other races.
Power & Race-Specific Details ~ 000/400 Similar to the Shinigami, an Arrancar's AoD (Aspect of Death) is their main story telling tool. Even more obviously than the Shinigami, this reflects where the character needs to grow and shows a very clear, fundamental understanding of the character the player has. This is really important and should be treated as such. A lot of the points here are more "tie-in" points. You'll see Arrancar race section scoring highly if their AoD is present all throughout the app, rather than only just mentioned here.
History ~ 000/400 Much like Shinigami, the path to becoming an Arrancar is pretty straightforward, however they have the hard part of the vast majority of their lives being a mindless beast. However, this is a very good section to show how their AoD has corrupted them and really taken hold of their actions. Especially the decision to become an Arrancar, there's a lot of really big leaps that happen in the Arrancar's past, so there should be more wiggle room for people who identify those key areas and really hone in on them.
======================================= HUMAN Physical Description ~ 000/200 Basically everything I've said above.
Power & Race-Specific Details ~ 000/300 With a Human or Variant, it's really hard to judge just how important this section is. We'd rather not force people into thinking they need to have something super in depth like a Shinigami's spirit, but we want to leave wiggle room for things like that. As such, you'll notice there's an option for this section to be raised to get additional points based on the what's provided. Those points would be taken from history, naturally. That sort of situation absolutely must go through Tony or I, however, and I don't foresee it being common place.
History ~ 000/500 This is based of mostly the same reasoning as the Quincy, though even more so. Humans are difficult to really fit into the setting and with nothing really helping them out the gate, we'd really like to see people who think through the character and clearly show they know what they're doing with this character. The history isn't so much as a place to just talk about what's happened to the person, but rather show how those events shaped who they are today. That's why the history has been broken down to get rid of that pointless fluff in the middle. For humans, their should be a lot of wiggle room because there's many different ways to approach this, each with varying levels of success.