The custom itself isn't really bad, per se, but there are a few things I want to talk to you about on this.
First and foremost, I'd like to let you know that your entire skill premise was how the OG Bala man himself got GM(?) in the skill, so what you're wanting to do can already be done within the realms of casting skills. I know you're not limited to just Cero/Bala, but it's the easiest to use given you're an Arrancar. So that in it of itself is reason enough to make this skill a bit redundant.
Secondly, how do you show actual growth and progression in a skill like this? It seems like any ways you'd try to justify a mastery, or her getting more skilled in something, could be very easily cluttered with the primary casting skill. "I can do things from further away" is very bland and hard to work with.
With those two points in mind, would you like to continue working on this, or nah?
Post by Verbrennung on Jan 16, 2018 16:35:27 GMT -5
fixed, also here are my powers mechanized. i'll need to fix the rp at some point as well.
EFFECT: Verbrennung possesses three Molten Charges. When attacked in melee range and a wound is inflicted upon Verbrennung, she may spend one Molten Charge to cause the super-heated blood in her body to spurt out (Resonance + Spirit vs their Hoho + Speed) and damage the enemy for no action cost.
EFFECT: When people move to/from Melee range, or are already present in melee range, Verbrennung may use two of her Molten Charges to scorch an opponent with her heat, with her check being Resonance + Spirit (target's check depends on their reaction: dispel the heat with an attack or dodge). This does not cost an action.
cero and bala are one skill, so there's no need to list them twice and i'd prefer you just take hierro completely off the list. even though you have nothing in it, having it listed implies that you intend to use it at some point.
i can't approve the power, since that's not my area, but it seems pretty legit to me. Genki Ogawa and/or Shun Minamoto will have to come around and give the final stamp of approval
Post by Shun Minamoto on Jan 27, 2018 14:40:24 GMT -5
>when Verbrennung steals my ages old, "if I hit you, I get to (try to) hit you again" trick from Tova
I like it. The charges limitation combined with the melee-only stipulation makes this, in my opinion, an easy little power to approve.
Resurrección takes this mechanic and expands on it. You're no longer limited by wounds and it can be triggered by range changes or just being too close. Cost is doubled in those instances, however.
The actionless nature of both of these are powerful, but your strict limit on number of uses makes this acceptable to me.
As always, keep in mind that considerations may be discovered later on that result in changes to approved, mechanical functionalities. It's inevitable in a system where any sort of mechanical customization is permitted.
Seireitei is crumbling and the Gotei is a shell of its former self. Ravaged by the plague, the surviving Shinigami struggle to maintain the balance, but with so few of them left, the work is taxing and their fortress-city has fallen to neglect. Spread thin across all fronts, their diminished presence has been noted by friend and foe alike.
The Arrancar have rebuilt Las Noches and are rallying. The throne remains empty, but self-styled Espada have risen up from among them and are vying for control, each one endlessly testing the others’ weaknesses. Too evenly matched for any one of them to claim the crown, they bide their time, waiting for the opportune moment.
On Earth, all seems well—but there is a war being fought in the shadows as the mortals find themselves lacking the protection they once had and so sorely need. The Quincy, having realized the oppressive specter of the Shinigami is no more, are flourishing, and are fighting the Hollow-breeds with renewed vigor.