So, I thought it fit to actually create my own thing to post the random things I find or create. Most of the things I create will be Magic: the Gathering decklists, focusing on casual shenanigans rather than actual competitive things.
And on that note, I'm going to discuss one of my recent 60-card designs.
The design focuses on milling other players out with a combination of Filigree Mage, Khalni Gem/Astral Cornucopia, and Training Grounds to cast an infinite Fascination to mill everyone out.
For those who are not aware, the cards in question do the following:
Filigree Mage: Untaps Artifacts for 3 mana, without tapping itself.
Khalni Gem/Astral Cornucopia: Taps for 2 or more colored mana.
Training Grounds: Reduces mana costs of activated abilities by 2.
Fascination: Every Player either draws or mills X cards, where I have to pay X+2 Mana.
This is meant for a multiplayer game, and with no other blue players it can result in semi-consistent wins around Turn 5-7. It also has some amount of counterspell support in Muddle the Mixture, which can help protect your Fascination from being countered.
This was what Magic could have been with the earliest rules. Back when you anted cards, and the minimum deck size was 40, and there was no limit to the number of a specific card you have in your deck.
This could have been a deck.
Of course, this deck today is not invincible. Cards like Surgical Extraction or Mindbreak Trap can stop the combo, with Surgical Extraction castable for 2 life in order to exile all of the Black Lotus from the deck, and Mindbreak Trap exiling the singular Lightning Bolt in the deck to prevent the opponent from winning. Overall, this deck is just a demonstration of how silly Magic could be with the original rules.
In other news, I plan to start streaming again tomorrow, probably starting with streaming the Campaign of Age of Mythology.
For those who do not know, Age of Mythology is a RTS game based off of the Age of Empires series. The game has three main factions, all of which will be played with as part of the campaign. Set in a time of myths and legends, the goal is to assemble resources, build an army, and destroy your enemies (among other objectives as a part of Campaign).
So here comes a question: What difficulty do you guys want me to play on? Unfortunately I must decline playing on the hardest difficulty, as I'm simply not that good at the game and would lose a lot. (I don't think me losing missions a bunch would be entertaining to watch). The options are: Easy, Moderate, and Hard. The hardest difficulty, Titan involves the AI cheating to gain extra resources and have faster build times, advantages I'm not comfortable with the AI having.
Please state your opinion below, and I invite you to watch the stream starting tomorrow at 11:00 AM Mountain Time (GMT -7). Hope to see you there! Link: www.twitch.tv/maernlyth
Black Lotus - Mountain - Channel - Fireball (2 of each).
You know the deck that made the 4 card rule and 60 card minimum?
Shaharazad x 100; Mox Peal x 100
The deck was literally "I will mill you out because the subgame inside the subgame inside the subgame (ad infinium) you'll draw out before I do and then lose half you life in the prior subgame over and over until I kill you in that subgame and thus beat you out in every subgame down the line".
I saw the math once on how many subgames have to resolve for this to win and its insane.
So, there wasn't a stream today because of technical issues. OBS had an update that revamped the UI and reset my settings as well, so I was unable to start on time or actually get anything started. When I did, I had something like 30% dropped frames, and video quality was pretty terrible. I will be attempting to stream again tomorrow, and hopefully it'll be better with more tuned settings.
That sucks. This is because I got a skype about it.
A few months after publication, it was pointed out that Shahrazad was potentially part of a hugely annoying and effective deck that included all plains (or better, Mox Pearls) and Shahrazads (in those days there were no deck-size or card-frequency limits). Maybe you play with eighty of them. Anyway, shortly into each game, Shahrazad is played, and you begin a subgame. Let's call the initial game G0, the first subgame G1, and so forth. This continues until your opponent is decked in, say, G7, from his inability to draw an opening hand. (Remember, your initial deck is at least twice the size of his.) Then in G6, his or her life is halved. Play another Shahrazad and begin a new game, call it G77. Again the opponent's life is halved from decking, and so forth. Then in G77777, which is lost once again due to decking, your opponent is finally reduced to 0 life. So you go back to G5, and soon begin G66. Anyway, after about 5^7 games, you will be victorious.
So 78,125 subgames to resolve a single game of magic.
A deck requiring such a ridiculous amount of effort to play that it can really only be played by robots is a fun one.
Munin would play it. Not sure where Munin would find someone else to play the game with though
In streaming news, I've done most all I can, and I don't know what's going on. I'm going to try going back to the old version of OBS to see if it helps, but the newest release is consistently giving me 30% dropped frames no matter what I try doing. (Unless there is something I haven't tried, but eh...)
This is a link to the continuing phenomenon of Twitch Plays X, where people attempt to get games to work with the chaos of Twitch chat. In this case, the game is Dark Souls.
And I wonder who ever thought this was a good idea.
If they make it out of the tutorial area, I will be legitimately surprised. The level of coordination needed for that game is much higher than a turn-based game such as Pokemon, which is why it won't work. Twitch Plays Pokemon managed to get people to coordinate at least somewhat in a system that does not demand immediate responses. Thereby, Twitch Plays Pokemon was able to achieve a measure of coordination that allowed them to make it to the end of multiple games. This on the other hand requires immediate responses, and a more twitch(heh)-based style of gameplay that does not permit for Twitch chat to fumble around with the controls for half an hour before making any progress.
hey here's a stellar director who is an actual master at his craft here's a cast of incredible actors and actresses here's a budget and crew that can produce visuals that bend my fucking mind here's a premise that is out of this world both literally and figuratively here's a tie-in to one of the greatest horror films of all time
oh and here's a script butchered by damon fucking lindelof
I'm still fucking mad about this shit being allowed to happen