Post by Garra Desalmados on Sept 25, 2014 21:27:55 GMT -5
Introduction A disharmony in the body and the soul and the proper trigger are all it takes to produce what is known, universally, as a Bount. Bount are born from humans who have damaged their souls, willingly or unwillingly, and then suffered a partial death. This can be induced, typically by other Bount to create new members, but far more commonly occurs when any part of the triad of humanity is divided from the other parts. When the body is split (being rendered a vegetable or comatose), when the mind is split (severe forms of mental degradation), or when the soul is split (abhorrent acts or spiritual intervention) a Bount can develop but when all three occur the development is virtually assured. A number of Bount, outside of being created by other Bount, have been developed through the use of sufficiently developed Demon Arts or technology, though anyone with the knowledge to replicate the spells or machinery needed to create a Bount have died out and taken their knowledge with them. When the Bount would've 'died' they instead return to life as a split being which adopts the traits of all three primary common races...
Human Elements Bount are, for all intents and purposes, living humans despite being literally soul-less. Bount must eat, sleep, take shelter, and avoid injury like any standard mortal and unlike their Quincy or Fullbringer brethren do not appear to have any spiritual powers when examined with spiritual perception due to the lack of soul. This blessing is also a curse as this means the Bount is not capable of producing reiryoku, the power source for all supernatural abilities, and must drain it from the living (advanced Bount can feed on souls.) This is typically taken from normal mortals, those who wont miss their loss, but it can be taken from he more spiritually advanced for a far greater gain. This stolen energy does not register as their own and without specific efforts to clarify one's mental search when using the spiritual senses it evades detection entirely. Once a viewer actively searches for this energy, such as after the Bount demonstrates spiritual powers, it becomes visible as a unnatural 'unlife' as the Bount cycles energy that should've died shortly after leaving the host body but is kept alive in their vascular system.
So long as a Bount feeds it can live for eternity though even the oldest of Bounts can only be certain of centuries.
Bount do not suffer from any of the failings or short comings of humanity or spirits and can keep track of time without damage or insanity. They are almost always up to date with technology and do not suffer from time dilation (both a blessing and a curse) as they live each day the same as their first day as a Bount. They age, physically, as a normal human would up to a point which differs from Bount to Bount but is commonly somewhere in their 20s or 30s. The age at which the aging effect halts appears to be based on both conscious decision and the user's personality, Bount who 'lose their inner child' for example can be noticed to continue their aging if they were previously very young. Any discrepancies in their behavior or appearance are typically addressed by the Bount's memory altering touch though this ability does not function against those with even a modicum of actual spiritual force rather than mere latent reiryoku. They can, however, muddle or obfuscate information in any being they can touch which can easily make the target simply unwilling to remember rather than incapable. These abilities enable them to maintain relationships with human communities and blend into their societies without alarm. Due to their feeding patterns most Bount don't choose to engage in relationships with humans and regard it as playing with your food, preferring to pursue relationships with other Bount if they desire companionship.
Despite their altered state a Bount couple produce a normal human child, albeit a spiritually powerful one due to the energy of both parents. Bount can reproduce with Mortals as well to the same effect, even with Quincy. Children of such a coupling are typically referred to as a Child Bount despite their human nature, actual new Bount are Fledglings. The child is usually made aware of their nature as soon as is convenient but is prepped for a period of time until they stop naturally aging (the only supernatural ability unique to the child of any Bount or any bloodline containing much more than a drop of Bount blood) at which point the ritual they have been preparing for most of their childhood is performed.
They are always unprepared for the true nature of what is done to them and many choose to willingly obfuscate their own minds rather than recall the events in any detail. Even those who choose to remember would sooner die than relive the event in any portion through any form of communication. The ritual itself seems to have an effect which aids in this reclusive nature as even extreme mental probing cannot uncover anymore than the impression of a tragedy beyond a mortal's ability to fathom. This feature, if you would call it that, enables the Bount to control their own population to prevent detection. In times of excessive natural Bount they may choose to avoid creating more and in times of fewer than usual natural Bount they can do the opposite.
Not that the Bount are a particularly organized race. They are simply capable of, as an individual, absorbing information through the media or other non-Bount sources and gauging roughly how many others exist. With the advent of modern media this has become trivially simple for even the most anti-social of Bount. All in all, the Bount resembles a classical vampire in their need to feed on other humans or souls, their lack of aging, their innately dark natures, their ability to control mortal memory, and their penchant for avoiding attention or detection. Or, to be more accurate, the Bount is the very reason those myths exist and the specific abilities of many Bount account for the other abilities of their mythological counterparts.
Shinigami Elements Much like each Shinigami is a dead soul whose death has fractured them so to is the Bount a dead (sort of) creature with a broken soul. Unfortunately for the latter group the fragmentation is not interested in entertaining ideas of 'friendship' or 'harmony' and is more interested in itself. Shinigami wield a subservient Zanpakuto and Bount use the wolf-on-the-leash remnants of their complete soul as a tool known as a Doll. The inherit weakness of the Zanpakuto as a mere fragment of the soul is both a benefit and a detriment compared to the Doll which boasts a tremendous amount of power compared to their soul companion brethren but which is, consequently, extremely difficult to control for long periods of time. The relationship between a Doll and Bount is quite simple to describe: it is predatory. Both the body turned Bount and the soul turned Doll are independent creatures they depend on another for survival only as long they both have something to offer to the other party.
This is a difficult balancing act. The Bount and Doll must remain roughly equal in strength but the Bount must always have a trump card or some way to, if pressured, destroy the Doll and forced it back into a sealed state. Very rarely will a Bount actually destroy a Doll but many research ways to do it, it doesn't hurt to be prepared. Similar to the Zanpakuto the Doll has a sealed state known as a Mansho which, unlike the Zanpakuto, can take any shape or form. Commonly Mansho are mundane, easy to conceal, objects and weapons are far less common. It is not easy, or legal, to conceal a weapon in many parts of the world which makes them an undesirable form, Bount who have weaponized Mansho are typically thought of poorly. The Mansho, being a physical representation of the Bount's own soul, can tell you something about its wielder and weaponized forms are presumed to reveal an unrestrained violent streak which is bad for a race that prefers concealment.
Bount themselves are not spiritual or composed of reishi but their lack of soul and constant stress form themselves into the same force of will which enables spirits to survive injuries which would subdue a normal human. While they are harmed by conventional weaponry and physical objects they require considerably more effort to kill due to their spirit-like durability. The Doll is outright indestructible by all but the most buried and complex of methods, any injury which would 'kill' a Doll simply forces it back into its sealed state from which point it can regenerate. The Mansho itself is always, regardless of form, indestructible and resistant to all forms of tampering excluding deliberate changes from the Bount itself. Thus a pocket-watch Mansho would resist being opened in anyone else's hand but would open effortlessly for the Bount and be as soft as talc if he or she wanted to mark something on it. Doll's tend to regard the Mansho as their personal abode and regard any changes poorly.
The Mansho houses an inner world but it is exclusively accessible by the Doll and affords it basic creature comforts. It is very rarely a complex or particularly symbolic affair as they tend to be both very small and very decrepit owing to the state of the soul when a Bount is typically born. In the rare case of a Bount being capable of intrusion into a Doll's world they are typically treated with outright hostility. This place is the only place where a Doll can retreat from its master undisturbed, much like a lizard in a cage, and while it is rarely ideal...home is home.
Both the Bount and the Doll share Hollow-like traits in that the Bount must feed on humans or spirits in order to survive and the Doll itself takes on a very Hollow-like appearance and behavior. Most Dolls are monstrous in shape and have innate supernatural abilities like a Hollow's powers. As a further similarity their reiatsu can be felt similarly, often describable as on the same gradient as both are corrupted, downtrodden, souls. The Doll can even go so far as to consume and devour other souls, even the souls of Hollows, though they gain no real benefit from this whereas a Hollow can integrate souls into their mass for additional power.
As seen in the above section the relationship between Doll and Bount is comparable to a relationship between Hollows. It is a high tension affair with both parties aware of the consequences of displayed weakness - death. An individual unfamiliar with the specifics of Bount biology and psychology might assume the pair are a well-cloaked and a poorly-cloaked Hollow.
There are also more serious similarities in that the Doll of a Bount is both a representation and literal manifestation of the former human's twisted soul. Their personalities tend to center around the same idea of a single defining trait which molds and shapes everything from the Doll's appearance and abilities to its personality flaws and strong points. Much like a Hollow they are not entirely without their highlights and can be reasoned with, for the most part, as well as brought to understand the value of empathy or ethics...they just aren't likely to internalize these ideas.
It would not be inaccurate to describe the Doll as a chained and caged animal kept at a Bount's side, so long as the chain remains unbroken anyways...
Society Bount tend to organize themselves in one of two fashions: either not at all or through bloodlines. A bloodline is not, by definition, an actual blood relationship and is rather a term that is used for any group of like-minded Bounts who share with one another, or with an appointed leader, their secrets. A bloodline is defined by whether or not these vital secrets are shared between each member (common name: a cabal) or with a centralized leader (common name: a coven.) The secrets in question are always of a nature which could, with minimal effort, destroy the Bount's life. Secrets do not pertain to something like a social death or even a loss of dignity but rather a very literal, very serious, death. They may not always be a swift death such as revealing the weaknesses of one's Doll, but at worst a secret can be turned into a way to deprive a Bount of a food source long enough for them to waste away. Even something as simple as an allergy can be a secret if the Cabal or Coven has control of a large feeding ground where they could, theoretically, inject every potential food source with their allergy and thus deprive them of food.
Secrets are subjective and in Coven's it is the Prince's (leader's) job to ensure that every secret is factual, often by testing it in a non-lethal capacity. Lying or otherwise giving misinformation is often a fledgling's last mistake. Within a Cabal secrets are laid out in the open and any member can, as they see fit, test or retest the parameters so long as no lasting harm comes to another Cabal member. This relationship, being far less prone to organizational restrictions, is often far more effective at ensuring the validity of any given member's secrets.
Any bloodline is a potent arrangement as members are more or less forced into alignment with their compatriots and just as the Bount can collude so can their Dolls. Particularly independent Dolls have been known to conjure themselves from their Mansho and make arrangements with other Doll's in order to end the lives of their master's. This awareness, whether fact or elaborate fiction, has led Bount within a bloodline to bind together closely and watch each other's backs even against their own former souls. Understandly most Dolls are vehemently against bloodline affiliation.
Due to the barrier to entry of having a group of Bount who trust one another, most bloodlines are very old and some have actually progressed to the point of being a literal bloodline. New arrangements are extremely uncommon but more often than not are of the Coven variety created through the sheer force of a powerful elder Bount seeking to control a group of lesser Bount for various motives.
As implied above the overwhelming majority of Bount are either too new, too short lived, or too fiercely independent to form any kind of organization and the number of Bount involved in bloodlines is typically below 20% of the total population. Conversely, however, any Bount who is accepted or born into a bloodline is typically of a particularly powerful variety and worthy of fear and respect.
The Gist Since the Bount race on BG is divirgent from the canon and even the canon can be considered obscure knowledge for a Bleach site the above goes into far greater detail than other racial pages. For those seeking only a digest look below...
The Bount is an immortal soul-less vampire who feeds on the reiryoku of the living in order to replenish their own spiritual energy and continue their unlife. A Bount's soul becomes their life long companion and consistent threat: the Doll. Unlike other races who form symbiotic relationships the relationship between a Bount and Doll is extremely antagonist and outright hostile in many cases with the Doll frequently trying to kill a master it perceves to be weak. Neither party requires the other to live and thus there is no incentive for the Doll to make any concessions for their Bount while the Bount is virtually powerless without their Doll.
Bount are produced from a partial death which either causes a break between mind, body, and soul or is the catalyst for creating a Bount who already suffers from a break. If multiple breaks aside it becomes more and more likely that a Bount will be born when they fail to be completely slain and instead rise up in a more powerful form.
Being extremely secretive very little is known about the Bount by any outside race and only a few interested parties believe they exist as anything more than the occasional odd Fullbringer. The truth that a race of immortal monsters who have impossibly avoided formal discovery for centuries is just much harder to believe.
Post by Garra Desalmados on Sept 25, 2014 21:28:07 GMT -5
Power The Bount has a very restrictive first power which requires certain parameters that are difficult to justify excluding, though particularly mechanically savvy players may attempt to do so. No matter the arrangement the Bount power must be able to summon a Doll which uses Clone mechanics, must suffer severe negative effects upon the Bount becoming incapacitated or near fatally (Severe+) wounded, it must be capable of basic attacks of some nature, it must 'mesh' with the Doll Synergy skill, and it must be of the Mixed or Direct type (Gateway typ does not allow for the previous conditions.) The option for a custom arrangement is meant to allow room for odd Bount with uncommon Dolls, if your Doll is of the normal variety then you will likely want to use the following layout...
[DOLL NAME] - Direct Power
May summon the Doll [DOLL NAME] for a single action and 20 Stamina with the following characteristics: Reiatsu equal to the caster, a separate Stamina pool equal to half the normal value, basic attacks, duration based on the Doll Synergy skill, a separate body of techniques, the capability to survive up to Severe wounds, skill checks at one rank lower than Doll Synergy, and an inability to be maintained cocurrently with any other Clone-based mechanic. If the summoning Bount sustains a Major+ wound the Doll will turn on the Bount (in judged combat the Doll posts separately and is controlled by the judge.) Upon [DOLL NAME] being destroyed it cannot be resummoned for 8 rounds (-1 per rank.)
The Bount cannot possess techniques related to the Doll's abilities but the Doll may create and utilize techniques as normal. The Doll [DOLL NAME] has the following mechanical flavor which may be expressed with techniques: [INSERT DOLL FLAVOR]
Dolls are, for the first part of a Bount's life, very crude and limited such that they have yet to manifest their true powers which are awakened or discovered when the Bount achieves their Second Power. This Second Power is fully customizable but typically advances the Doll and unlocks its unique abilities fully rather than the limited ability of techniques it may currently possess.
Hohō (Mist Walk)
Reishi Feeding, Bitto or Enhancement
Reishi Feeding, Bitto or Enhancement
Custom Skill Slot
Doll Synergy The ability to communicate and commune with one's Doll is often the only barrier between life and death in a very literal sense. The relationship between a Bount and their Doll is a very fragile and critical part of their lives but few Bount ever develop a friendly relationship with their tools and greatest allies/enemies.
Beginner: Summoning your Doll requires a full round action and an additional 5 Stamina.
Basic: Summoning your Doll requires a full round action.
Intermediate: Summoning your Doll requires a single action.
Advanced: Your Doll may be maintained with another instance of the Clone mechanic but still counts against the maximum allowed.
Master: Unlock Transfer.
Grandmaster: Your Doll may be summoned as a free action.
Transfer 2-round Cooldown Transfer a wound from Doll to Bount at one rank higher (ex. transferring a Moderate wound on the Doll makes its a Major wound on the Bount.)
Reishi Feeding As a Bount your immortality is not a free gift, you must consume the souls of mortals, living or dead, to continue your existence. Thankfully this requirement is also a powerful gift, allowing you to recuperate energy and mend your body with ease. You are not quite as adept at regeneration as Hollow-breeds, nor as effective as Quincy at the deconstruction of reishi, but your abilities are unique in that you can perform both with more ease. While this ability can drain targets regardless of their spiritual abilities within a combat scenario most Bount find themselves unable to eat weak souls without 'vomiting' due to the combat-induced stresses and thus avoid preying on bystanders.
Using Reishi Feeding requires an action and is initiated as a biting attack at base Power & Precision. Upon a successful bite pay 2 Stamina per wound level of the highest wound rank healed by this effect. Only things with a known Reiatsu value (not NPCs) may be targeted by this skill in judged combat.
Beginner: Upon a successful Minor wound, heal all equivalent or lower wounds.
Basic: Upon a successful Moderate wound, heal all equivalent or lower wounds.
Intermediate: Reishi Feeding operates at +5 Precision. Upon a successful Major wound, heal all equivalent or lower wounds.
Advanced: Reishi Feeding operates at +10 Precision. Upon a successful Severe wound, heal all equivalent or lower wounds.
Master: Reishi Feeding operates at +15 Precision. Upon a successful Fatal wound, heal all equivalent or lower wounds.
Grandmaster: Reishi Feeding operates at +20 Precision. Reishi Feeding causes wounds one rank higher than normal.
Bitto Bitto are an extension of the Bount's energy, manifestations of reiryoku into physical form much like Kido or other spellcasting abilities. They take the form of a swarm of gnat-sized winged 'psuedo-Dolls' as they are living manifestations but devoid of intelligence or will. This means that all of a Bount's 'spells' dabble in the manipulation of living creatures and that the very nature of their souls when made manifest is a mockery of natural life which is either the most pathetic thing known to human-kind or something that should be printed on the back of hard rock albums.
Intermediate: Improve Bitto Bullet or Bitto Barrier.
Advanced: Gain a technique slot and improve Bitto Bullet or Bitto Barrier.
Master: Gain a technique slot and master Bitto Bullet or Bitto Barrier.
Grandmaster: Gain two technique slots and master Bitto Bullet or Bitto Barrier.
Bitto Bolt Single Action, 2 Stamina/rank A blast of Bitto which claws, bites, stings, or otherwise harms a single opponent at +5 Power/Precision per rank. Improved: Drain 1 Stamina per rank on hit, you do not gain this Stamina. Mastered: +1 Stamina/rank, add an additional +5 Power/Precision per rank.
Bitto Barrier Single Action, 2 Stamina/rank Creates a visible and tangible defensive swarm around the user as a shield, body armor, or other defensive form which operates as a user-only barrier (Power +5/rank.) Improved: Drain 1 Stamina per rank if contacted and you may shield an additional target beyond yourself. Mastered: +1 Stamina/rank, add an additional +5 Power/rank.
Enhancement To put it simply: some Doll's are simply more intelligent than others or are given more support in their educational development by their master's. This grants them a wider range of tactical abilities and enables them to employ more abilities in combat, as well as makes them slightly resistant to resorting to their more bestial natures and attacking their masters (though this is still a very minor reluctance and certainly not a safeguard.)
Post by Garra Desalmados on Sept 25, 2014 21:28:17 GMT -5
Introduction Bount who have lived well, eaten better, and survived the danger of their own soul are able to advance to a new level of power and development. This typically manifests in a greater relationship or dominance over their Doll which enables them to perform Fusion. Similarly the Bount is capable of using a new ability known as Primal Soul which enables them to access a host of new and powerful abilities unique to Bount who have achieved this level of power - primarily the ability to remove the limiters of modern Bount to enable their Doll to achieve greater levels of power.
Skills In addition to the basic Bount skillset, Prestige Bount gain the following:
Primal Soul or a Bount Utility Skill (Reishi Feeding, Bitto or Enhancement) or A Custom Skill Slot
Custom Skill Slot
Fusion The relationship between master and Doll, whether domineering or mutually benefficial, enables the Bount to fuse together with their Doll in order to gain its powers and magnify their own for a period of time. This comes at the cost of losing the benefits of two active bodies but this unlocks a new power neither would be capable of using alone.
Fusion requires a combat action to perform and grants the Bount access to all powers and techniques their Doll possesses as well as unlocking a new power governed by this skill. Fusion applies its own release bonus which stacks with the previous release bonus of the Doll's second power, both of which apply to the Bount when fused. The fusion form has the wounds of the Bount upon activation and removes all wounds on the Doll, when fusion ends all wounds remain on the Bount.
Beginner: Fusion can be maintained for 5 rounds with a cooldown of 4 rounds, you gain no release bonus.
Basic: Fusion can be maintained for 5 rounds with a cooldown of 4 rounds with a release bonus.
Intermediate: Fusion can be maintained for 7 rounds with a cooldown of 3 rounds.
Advanced: Fusion can be maintained for 10 rounds with a cooldown of 2 rounds.
Master: Fusion can be maintained indefinitely.
Grandmaster: Fusion gains an additional release bonus of +20.
Primal Soul You are not like them, the prey...you have lived off of them like a parasite and in time become a hunter without parallel. Your common prey, the mortals, are much simpler to hunt down and consume once your true predatory instincts have awoken but this is only to allow you time to develop the potential of your broken soul. You will need to eat heartily to continue down this path. You no longer fear that your Doll will grow out of control by allowing it to exceed your own abilities and your soul glows with powerful brilliance in light of this new revelation. More and more feeding enables you to bolster your Doll in ways that lesser Bount fear, granting it more power, intelligence, and competence than yourself while losing no grip on the leash around its neck.
Basic: Choose a skill you know and your Doll may use that skill at one rank lower than their Doll Synergy or your rank (if lower.)
Intermediate: Your Doll's total reiatsu is increased to 105%, this bonus is lost upon turning. Unlock Primal Blood.
Advanced: Choose a skill you know and your Doll may use that skill at one rank lower than their Doll Synergy or your rank (if lower) or Choose another race for Primal Mark.
Master: Your Doll's total reiatsu is increased to 110%, this bonus is lost upon turning. Unlock Primal Sense.
Grandmaster: Your Doll may perform skill checks at its full Doll Synergy rank (excludes skills it learned from this skill.)
Primal Mark Passive, +1 Stamina per check Whenever you or your Doll deals damage to a Mortal the other gains +10 Power on their next attack, whenever you or your Doll misses an attack against a Mortal the other gains +10 Precision to the next attack. While fused, instead gain +5 Power/Precision against Mortals.
Primal Blood 3-round Cooldown When Fusion ends you may choose to apply a wound to your Doll and remove it from yourself.
Primal Sense Passive, 3 Stamina per check Whenever an attack would target both Bount and Doll only one of them must block or dodge to mitigate or remove damage for both.
Note: See the Mortal topic for a combined roster including Quincy, Fullbringers, Bounts, and everything else.[/p]