Post by Tilly Killigrew on Aug 15, 2014 11:21:28 GMT -5
Click on me wanted poster for me updated app!
Matilda "Tilly" Killigrew
First Lass of the Sisphyus
Pleased ta Plunder ya!Name: Tilly Killigrew
Gender: Las 'n Lady' n don't be forgettin' it!
Loyalties: Captain Argus Stinkbeard and the Sisphyus
Aspect of Death: The word Adventure derives from the Latin word "advenire" or "to arrive". And to Tilly it is the act of arriving that she so treasures. Adventure to Tilly isn't about a goal or an ending; nor is it even about the Journey itself (which would merely imply there was a destination). To her Adventure is about the sensation that your about to arrive at something amazing. And to her being able to maintain that sense of willful anticipation is the only thing worth living for. When she boarded the Sisphyus she was asked what it would mean to her to be sentenced to push a boulder up a hill for all eternity. All she could respond with was the thrill of the idea that once she got the boulder to the top of the hill she'd be able to ride it back down the other side and look for a bigger mountain on the next range!
Random Quote: "There are only two tragedies in life: one is not getting what one wants, and the other is getting it." ~Oscar Wilde
Call me Matilda and I'll Kill Ya!Height & Weight 158 cm/ 5'2"; 93lbs
Blood Type B
Birthday May 25, 1763
Hair Color Brown
Eye Color Brown
Hollow Hole Below her heart
Sea Shanties, Ale and Candy! The happiest, more carefree and spunkiest pirate you'll ever see! Probably more at home in a children's book than the sands of Hueco Mundo, Tilly is from head to toe the spitting image of that free-spirited buccaneer every 9-year-old dreams of one day becoming. Her bright orange admirals hat with the telltale Jolly Rodger puts a smile on her face every time it flops jauntily over her deep brown eyes. The eccentric outfit is only made all the more charming by her tell-tale smile even in the face of what others would call horrific tragedy; and within minutes of meeting her you'll find her appearance is merely a reflection of her unnecessary and over-the-top attitude that forever tilts between the extremes of a campy lovable pirate and a sadistic rush-laden thrill-seeker who'd happily agree to blow up a hospital if it meant being able to swing around the town on her telltale anchor trying to evade the police. And this addictive personality comes out physically in her cliche pirate-strewn vocabulary, the way she won't even consider you an enemy while on the verge of death at the end of your sword, or just the way she'll use up far more energy than necessary just when getting around!
- Determination is something she has in spades. And while some might confuse her Bravery with complete idiocy, Tilly has come to completely embrace and accept her addiction as an incurable Thrill-Seeker.
- When you cause as much trouble for people as she has, its easy to see why she'd be so Loyal to the few people around her who accept her personality. That being said, she doesn't see her as selfish or giving when it comes to who she chooses to protect and follow; rather she see's it as a symbiotic relationship on the path to finding never-ending adventure.
- Tilly was blessed with a never-ending abundance of Blissful Positivity. There is almost nothing in this world or the next that could bring the girl's attitude down. As long as there is something new, there is something to be Excited about. And as long as there is something to be excited about, life has meaning!
- Very little gets past this Observant young lass. While she appears easily distracted, the truth of the matter is she is taking in everything around her with equal mental focus, even if physically she appears to only be interested in something you didn't even think would be worthy of notice.
- That being said, she has a shockingly Competitive Nature. While she is notoriously Proud of herself, she isn't monomaniacal or even boastful. Its more that she believes there is only enough wonder in this world and as far as she is concerned, its rightfully hers.
- She is a Dreamer through and through. So much so that it can sometimes blind her to the truth of things, especially when it comes to being promised a chance to prove herself. Fortunately this makes her fairly Versatile: when you expect anything could happen you aren't shocked when something completely out of the ordinary occurs!
- Without a doubt she is the most Sickeningly Naive Arrancar in Hueco Mundo. Everything she does is just another game to her. And whether its a shinigami trying to blast her to pieces with Kidou or her own captain smacking her across the face she see's everything anyone does to her as merely another sign of playful affection.
- As to be expected of one with an aspect like hers, Tilly is an incurable Thrill Seeker! She would even disobey her captain if it meant potentially sending the crew off on another adventure! And if she found out she was actually have the Audacity to expect to be thanked! After all, the idea that someone wouldn't want more adventures is completely beyond her.
- Lacking in Empathy this arrancar might seem Sadistic to those who didn't find her complete and utter Lack of Self-Preservation so damned Pathetic at times. She is completely shameless concerning this; smiling just as gleefully as she punched an old-lady across the face as she would getting smacked across the face by Argus himself. The idea that any action taken was anything more than one's lust for adventure, exploration and excitement is completely beyond her.
- Her Wanderlust is such that she frequently disappears at the drop of a hat. Sense a fight a mile away? It doesn't matter that she was asked to hoist the sails; she's going to jet off to see what is so interesting and try to Involve Herself Without Invitation in a way that makes even the most Shameless people red in the face.
- The nice way to say it would be Spontaneous. But no one would blame you if you were to just call it Unpredictable and Impulsive. Its not unreliability or even disloyalty insomuch as its a complete loyalty to her never ending lust for adventure; something that her captain has completely figured out how to exploit.
- She is not the spitting image of a find young British lass. On the contrary, she is completely Crass in her speech and manners. The idea of constraining yourself for the sake of something as pointless as social taboo is completely beyond her.
- She is secretly writing a book about all her adventures while she's on her cellphone. Some would call it embellished, but anyone who knew her would know its just from her point of view.
- If asked, the only thing she really treasures is her memories. Thus despite the pair going off looking for treasure, Argus' greed rarely conflicts with her thanks to her complete lack of materialism.
- She has a ravenous sweet-tooth, but isn't a big fan of bitter-candies.
- She can out-drink hollows three times her size. Her favorite drink is usually whatever is strongest, unless there is an applebrew or mead available.
- She has nightmares on occasion of being buried alive. She has never told anyone.
- She has yet to meet anyone who mindlessly eats as fast (or as much) as she does, but has been known to give an uncharacteristically shy response to anyone who points this out.
- Four times she has fought her way to some treasure and forgotten or otherwise not bothered to bring it back. Since then, Argus has always remembered to send at least one other hollow with her for that explicit purpose.
- The first time she encountered a piece of amber she thought it was a candy and ate it. She will hit anyone who reminds her of this.
- While she's not scholastically bright, she is far from dim or stupid. That being said, she knows her limitations and is not afraid of boastfully proclaiming how little she knows and yet how much she is able to accomplish.
- Her favorite fruit is apples. Her favorite sauce is curry. Her favorite dish is steak. Her favorite wine is Lambrusco. Her favorite eastern wine is Plum.
- She refuses to believe people are lazy, but rather that they are merely resting and its her duty to get them going! Which is rather apt given her personality profile as...
Tilly is focused almost entirely on the external world. She lives by her own intuition, rarely stopping to think about what she is doing but rather not wanting to waste even a bit of time getting on with her project. She is not about completing her projects, but rather being lost in exciting new things that catch her interest. She will rarely do the same task twice and will complain bitterly if asked to do something she's done too many times in the past; fortunately as First Mate she no longer has to subject herself to the maintenance she was so bad at in the past. While she is warm and happy and overall a great people-person (if you were to ask other people), she will sometimes be so much more enthusiastic about what her life "could be" that it almost always ends up driving those people away from her. But, much to the stress of those non-ENFP who interact with her by giving into her demands and following through with her whims, she way too often drops whatever quest she is on before reaching the end--perhaps slightly scared of not having anything to drown her thoughts and attention in.
Call me Tilly-Killy and I'll Cut off Yer Willy!Zanpaktou: The Jolly Rodger is an enormous anchor easily weighing five times the weight of its wielder. Sharpened on the inside and pointed like a double-bladed scythe, the enormous iron-like weapon can be used efficiently for both slicing and bludgeoning. With a very bottom-heavy center of gravity and its tell-tale ring on the end, Tilly uses it to swing herself across both ship and battlefield with surprising accuracy and dexterity. Linens wrapped around the top of the anchor make for a place for her to easily keep the zanpaktou gripped and adjust her stance in combat despite the unwieldiness of the weapon. As Tilly gets more adventures written in her Log, more chain-links appear on the end of her anchor when her true zanpaktou power is used. The initial hoop, however, represents the story of her time as a shark and is always present.
Hollow Form: Before becoming an Arrancar, Tilly's hollow form was that of a shark composed entirely of water, save for its mask. Her mask was merely the shark's jaw and teeth, which remain poking out of her skin but kept hidden under the armor on her neck.
Fake Hollow Power: Drowning has long been called one of the worst ways to die. And yet the trauma of its effects on the young Tilly was such that her power manifests in a most unique way: the ability to become water. When in use every part of her, save her zanpaktou, becomes semi-translucent water. Certain parts of her body can become water while other parts remain whole, and she can even heal herself to some extent by acting fast enough when taking a strong enough blow.
True Hollow Power: But the truth of her power is far more dangerous than merely elemental manipulation. It is, in fact, The Ship's Log. That is, her power is literally drawn from the depth of her experiences. The more adventures she has, the more forms and powers she unlocks by recalling them on her journey! For now, the only form this manifests in is that of her original 'adventure' as a predator in the Caribbean--becoming a shark composed of water. And as far as she is concerned, this is the extent of her hollow's evolutionary capability...
The only failure in an adventure is when it ends!In a World of Dreamers there are opportunists and there are romantics. Matilda Trewinnard was always the latter. Born into a family of starving half-Irish, half-British with a reknowned history of piracy in 18th century Britain it didn't take a genius to guess why she dreamed of plundering ships in the open seas of the New World rather than accept her lot in life. And yet while most of her family were trying to distance themselves from the sordid past of their ancestors transgressions in the frontier of the Colonies, Tilly less-than-secretly yearned for the Golden Age of Piracy she was so unfortunate to have been born a generation or two behind to fully embrace it's legacy of swashbuckling adventure. While her family largely ignored her, the youngest daughter in a family of five destined to be no greater than a housewife, she found herself swinging from the rigging of ships engaged in fights to the death with Spaniards and Scoundrels via a combination of her imagination, the old news clippings of her grandmother's exploits and some less than appropriate literature for a young lady like herself to have hidden under that loose floorboard in her family's modest Belfast flat. Unfortunately her two older brothers and older sister weren't able to cope with the harsh conditions of 18th century Ireland; especially with a British father unable to get any work in the isle: by her 6th birthday, she was the last surviving child of the family. She was pulled out of seminary, having only been formally educated for a year or so, and brought up from that point on to be a wife. It was a tedious life full of the sort of drudgery she would quickly learn to detest. And given her lack of concentration she was often scolded and rarely remembered when it came time to pass out the precious little food the poorer branch family had left to them in famine struck Ireland. And yet she was always smiling--always spending her spare time up in her room skimming through her stash of pirate paraphernalia dreaming of someday escaping the sad modicum of her soot-covered, tallow-choked, callous filled life.
It was at the age of 16 when she found her family and herself boarding a ship for the New World, the death of a lower governor she was engaged to having left the family with no further leverage in the now famine struck community. And while the family remained as destitute as always, their hunched backs dragging as much of their meager possessions onboard as they could, it was Tilly skipping board the ship with dreams of being stolen away by marauders and forced to work alongside a crew of pirates. Unfortunately for the young lass, it was neither piracy nor the boredom of the North eastern colonies that would be the death of her. But rather standing too close to a pile of chains when the anchor was dropped at the ships next stop in Cork, the rapid release of iron and rope pulling the girl under into the freezing depths of the bay below where she would lay another forgotten victim of the famine.
In the trade routes between the old and new world A Predator was Born; her shark-like senses capable of sensing a soul of significant reishi from literally a sea away. Merchants lost at sea. Slave ships dumping their cargo for insurance. Pioneers going to the new world caught between the ongoing naval conflicts between the four continents. At first she would always jet to the scene to devour as many human souls as she could. But as she grew she got smarter and craftier, giving non-aquatic hollows from Hueco Mundo the time they needed to rush to the scene first so she could feast on more satisfying meals. She fed and fed on hollows and humans for a decade until the souls building in her system had enough of her recklessness and forced her to evolve into a Gillian.
"Tilly" spent three decades in the Forest of Menos, taken against her will from the oceans she so loved into the desolate wastes of Hueco Mundo where she'd fight an almost endless battle against the other minds in the composite soul. And while she was quickly able to overtake the sailor's favor with her love of the sea, Tilly found herself facing a mass of distressed souls whose unwillingness to comply made it impossible for her to take complete command of the souls and evolve to the next stage. Specifically: the slaves. Those souls captured and sold out oftentimes by rival tribes later betrayed by the slavers and taken into bondage themselves! These were the distraught souls of an inhuman industry lead from their family and homes to a life of bondage and oppression; and oftentimes the souls of those brave enough to attempt a revolt in the middle of the sea--only to have it cut short by the barbaric practice of culling the load during the travel to collect insurance on the those souls 'lost at sea'. These were the souls of men and women turned into commodities who were at last able to let loose their primal fury in the gut of the seven-story simulacrum of rage known as the Gillian-Class Menos Grande. That was until Tilly was able to offer them an ideal that so resounded with their souls that they too were able to rally around the dominant soul of the hollow, becoming the Adjuchas rallied under the banner of the Freedom of Adventure.
Off the coasts of the Caribbean, near the area referred to colloquially as the "Bermuda Triangle", a number of ships would go missing. More eerie still, ships would occasionally come back to shore with all their passengers gone...but not a single sign of distress or dispatched life-raft. The only hint as to what happened to them disregarded as a regional myth: the story of the Living Wave. The tall-tales surrounding her stay in the Caribbean protecting a lost treasure would surface every few human generations, but were quickly ignored as the trade in the area began to dry up during the advent of the American Civil War. The culprit? A hollow once known as Tilly Trewinnard. The beast took the form of water itself; its aura, by the few shinigami who had caught glimpses of it during periodic attempts to catch it, would describe it as taking the form of a giant shark. The only visible indication of its presence? The mask in the shape of a shark's jaw and the occasional glimmer of gold or iron from whatever shipwreck is guarded deep beneath the shores of the pacific. There it would hunt anything that came near--be it human, shinigami or even other hollows. It appeared to have no motive other than to feed and be left alone. She took out ships ranging from merchants, fisherman and treasure-hunters to oil-riggers, pirates and even a small cruise ship. Stalking the seas for over 130 years it scoured those seas, devouring a total of 14,367 humans, 46 hollows and 6 shinigami. She had become queen of her domain; ruler of the seas.
That was, until it met the Pirate King. Argus Stinkbeard, hearing the rumors of the hollow-protected treasure, came to the scene to confirm whether or not it was true. Tilly attacked almost instantly, jumping straight for the higher reiatsu signature of the Arrancar. Argus was able to grapple with the seventy foot long aqua-shark, catching her by her teeth and staring her down as her protected himself and his ship from the maw of the enormous beast. It took one mighty snap to break her mask--the crashing wave of water from the broken water-bodied hollow crashing onto deck alongside the body of a newly born Arrancar. The child-like Tilly, taking for herself the name of her grandmother Killigrew, who was quickly found to have no interest in either plunder nor soul--but rather the thrill of adventure itself that ran deep into the core of her very soul. To her the only treasure was the thrill of adventure itself. And to Argus, that meant the only way to take control of the only thing she treasured was to keep her on as part of her crew. A prospect that the pirate-worshiping fair lass would have been insane not to take up.
And now she lives on as the First Mate of Argus' crew. Her role on-board well defined as the stocky adventurer willing to do whatever it takes to clear the path for whatever it was Argus' greedy old ass wanted next. Of course it wasn't without its struggles--before cementing her position on board she went through several struggles: losing booty that she just didn't prioritize as highly as the opportunity to sail faster. Rarely ever finishing any of her chores on the ship and leaving any of the more monotonous duties to the rest of the crew. And, of course, keeping a part of the crew sickeningly annoyed by her cheerful disposition as she swing in at the worst possible time asking everyone to sing sea shanties or otherwise complaining of boredom as she found herself woefully unable to establish the mood of those on board. Even when they smacked her across the deck trying to get her attention--an act of violence she had yet to take as anything more than aggressive playfulness much to the chagrin of the rougher lot who used it to send less affectionate messages.
But her 101 years were fruitful for both her wanderlust and helping satiate the captain's greed. Her complete unwillingness to even access a share of booty was the first feather in her cap. Not to mention her combat prowess, well higher than your average hollow. Her ability proved a useful synergy alongside the captain's own. Not to mention his temper that for whatever reason seemed unable to reach Tilly in any way that might result in her forming any kind of mutiny--a loyalty hard to maintain in a primarily hollow-born crew. But more than anything there was an infectious personality to Tilly that managed to wriggle itself into the heartless minds and souls of the rest of the crew; a certain atmosphere that the young pirate brought to the rest of them that even during times of distress was able to both bolster low morale and calm the panicking hearts of the crew all at once. And, no matter how corny it might be to say aloud, you'd be hard pressed to argue that perhaps it was the young girl's inability to get past her childish love of the idea of being a pirate that, ultimately, was the real treasure she was protecting in those salty south-seas islands. Perhaps she was just waiting for a captain she found worthy of the image she had crafted in her mind back in those dingy loose floorboards in Belfast.
The Living Wave!
Snikkity snak; Clikkity clak.
The carapace and claws scuttled amidst the chitterings of mandibles and maws. Countless human-sized hollows in clusters and swarms huddled around in the forest; the bare stalagmite-like trees bare in form. Yet one in the midst of the group of beasts lie one mantis-like hollow eyeing the feast whose prey hung suspended as annoying as a canker hanging from his skull on the other end of an anchor! Bashing the heel of her boot against his chest square she let him land before taking her share of the looks from around the grisly little camp standing up right like a god-damned champ. And in the midst of that pale white forest under that eternal white moon this cocky young arrancar let out her signature tune:
The trickling of glass gave way to shattering mask as the anchor was pulled in one swing. From the devil's old corpse the zanpaktou warps giving way to its unnatural curves. And the crowd looked in awe, no screech or hurrah, as their leader lay under a child. A petulant one, pirate yet yet no gun, a smile unlike any they've seen. And anchor aslung over a shoulder she sung as she stepped out into the fray.
"Fifteen men on the dead man's chest...Yo-ho-ho, and a bottle of rum!"
Disappearing in a flash she avoided a direct clash causing a shrieking panic and uproar. The insects all clamored as her boots started to stammer and the orange-laden maiden started to run. The horde stampeded as the smiling girl leaded the fantastic horde through the trees. And swinging off a branch she lead the advance to a familiar sight for sore eyes in the sky. A ship like no other, sails but no rudder, lie proudly off the forest in the sand. And twas the edge of the forest where the young Tilly promised to set her trap for the horde. And with an arm in the air she shouted without care back to the incoming chorus.
"Drink and the devil had done for the rest...Yo-ho-ho, and a bottle of rum!"
And the night sky lit in fire as cero fired one after another, the sides of the ship buckling in awe! And every insect stopped stunned before exploding like the sun, the cascade of beams flaring hot! And when one or two come close to our pirate lass, that delicate rose, she just let it take an arm and a leg--her body torn to shreds, her eyes taking in the brilliant purple and reds as her body smashed against the ground in a smoosh. And from the puddle of inanimate goo, no hint, even a shoe, rose a wave as fierce as the girl's blue eyes! The shark of the Living Saves, synonymous with early graves, came barreling across the sandy-seas that night! And before it could take the ship full of gin, with a slap of its enormous fin, it leapt and exploded in a watery brine. And from the dazzling wet came our heroic little brunett, falling carelessly into his captain's arms!
"But one man of her crew alive, what put to sea with seventy-five!" She cheered with a hug at the big old fat lug, "Yo-ho-ho, and a bottle of rum!"
OOCPlayer Alias: TK
Desired starting GP?: Anything Over 0 And I'm Good to Go!
How long have you been roleplaying?: 1999
How did you find out about us?: Reference
Were you referred here by anyone? If so, by whom?: Aizawa Kasasagi
Please tell us any other approved characters you have on BG: Tenko & Kirishi, Serafima, Suiren Meiko