Post by Kafele on Jul 9, 2014 16:09:19 GMT -5
Reiatsu | 100
Stamina | 60
Power | 30
Precision | 30
Defense | 20
Speed | 20
Unspent GP / Total GP | 0000 / 1900
Character Class | Medium | 1900
Base GP | 1900
Milestoned Base GP | 0
Earned GP | 0
TOTAL // 1900
BASE // 1900
BANK // 0000
STATS // 0750
SKILLS // 1150
Sensojutsu [Weapon Proficiency] // Advanced (400)
Ninjutsu [Custom Skill #1] // Intermediate (200)
Onmyoudo [Custom Casting Skill]// Beginner (100)
Reiatsu Perception // Beginner (100)
Saku Kuju-en [Mortal Power]// Basic (100)
Shukuchi [Hoho]// Basic (100)
Ukemi-kan [Hakuda]// Basic (100)
Reversal [Custom Skill #2]// Beginner (50)
- Gain two weapon-based technique slots
- Zanjutsu-based precision increased by 20
Beginner: Sense requires an additional rank difference per 2 ranks in Ninjutsu, unlocks 1 free Ninjutsu technique slot.
Basic: +5 Precision. Unlocks "Perception Filter".
Intermediate: Unlocks "Silent Strike", and 1 free Ninjutsu technique slot.
Advanced: Additional +15 Precision, to +20 Precision. Unlocks "Reiatsu Screen".
2 Stamina per round per turn
Targetting his reiatsu at other people's subconsciousness, resulting in him vanishing from sight from them, Kouta becomes invisible to the naked eye. Requires a "sense" check for him to be noticed, or illusion pierce to be used on him for him to be visible once again.
3 stamina per check, 5 round cooldown after deactivation.
By passing unseen by other people, it causes it to become even more difficult to block or dodge any of his attacks. Rather than advantaged, any check to block or dodge his attacks must now be Advantaged Defender to block entirely, resulting in each check requiring another level to have the same effect (Superior attacker now hits as Dominant attacker, etc.)
5 Stamina per turn, Casting Single Action
Blasting a sudden, high-concentration blast of reiatsu at everyone within intermediate range, it causes a blinding effect, resulting in people being entirely unable to block or dodge due to being unable to react. Does not affect barriers, armor, or natural defense. Only works on people with equal or lower levels in Reiatsu perception to Kouta's Ninjutsu. (e.g. Advanced/Advanced or Advanced/Basic
Beginner: Unlocks Ward #1 - "Ofuda" and Ward #2 - "Choetsu"
Basic: Grants an Omyoudo Technique Slot. Unlocks Ward #3 - "Tenbatsu"
Intermediate: Buff/Debuffs of #1 / #3 is doubled by paying twice the reiatsu cost. Unlocks Ward #4 - "Sukui"
Advanced: Grants an Onmyoudo Technique Slot. Unlocks Ward #5 - "Sakeme"
Ward #1, Ofuda
1 Combat Action
2 Stamina per rank in Onmyoudo, 3 Stamina per rank to break out. | 3 Stamina per rank in Onmyoudo at Advanced, 4 Stamina per rank to break out.
Binds the arms of the target at +10 Power and Precision per rank in Onmyoudo, affecting Spiritual checks. At Advanced this spell may be used to additionally bind their physical body, affecting Movement checks as well.
Ward #2, Choetsu
1 stamina activation cost, double combat action
Purifies the soul of a plus/whole that has as of yet not received a soul burial or had their soul chain rotted away yet. Allows them to pass to Soul Society, and by maintaining contact, allows ward user to follow in their wake.
Ward #3, Tenbatsu
7 Stamina activation cost
Upon projection of the ward, the ward speeds up, before exploding in a hail of fire the moment it lands, touching the opponent or not at +30 Power and Precision.
Ward #4, Sukui
Costs 1 Stamina and an additional 1 stamina per rank per turn
Upon activation, it creates a gigantic translucent barrier blocking enemy attacks on a target, whether it be a building or a person, requiring the other person to hit at Kouta's Base Power + 10 per Onmyoudo rank to shatter the barrier. Upon meeting said requirement, this ward will self-combust, becoming little more than ashes.
Ward #5, Sakeme
10 Stamina, 1 action, 5 round cool-down
Perverting the very laws of space-time, this ward causes the thing that it's stuck onto to teleport to a random location anywhere Out of Combat range, instantly ending combat.
- Unarmed-based precision increased by 5
- 1 Bonus unarmed technique slot
Hardened Area: Arms
- Offensive Reiatsu Perception
6 Stamina, Instant, Long Range, price is lowered by 1 Stamina per rank in Reiatsu Perception above Beginner
Allows the user to locate spiritual entities whose rank in Reiatsu Perception is less than three ranks higher than their own, gaining a rough impression of what that entity's Reiatsu is in comparison to their own. Can detect race, reiatsu signature, and rough stat distribution of entities whose rank in Reiatsu Perception is equal to or lower than their own. Vaizards outside of their masked state may be detected as such if their rank in Reiatsu Perception is three ranks lower than the user's own.
For each rank a character's Reiatsu Perception skill exceeds their opponent's, they are granted +10 to Power, Precision, and Speed. This stacks with itself once, increasing the boost to +20. A character's specialty increases the boost by +5 per difference in ranks (to +15 and +30 respectively) during checks where they are the attacker or defender, respectively.[/spoiler][/p]
Beginner: Unlocks Rewinding Time.
Basic: Rewinding Time may be accelerated by adding an action to its casting time.
Intermediate: Unlocks Instant Paradox.
Advanced: Unlocks Parallel Timeline.
Master: Rewinding Time is always accelerated.
Grand-master: Unlocks Aborted Timeshift. Reduces the price of Instant Paradox by 5.
10 Stamina, Single Action
Heals a wound over time, reducing it by one rank in severity after each of the user's turns until it is completely healed or until additional damage is taken in the same area. When accelerated, the wound is instead reduced after each of the user's actions. Other forms of Regeneration have no effect on a wound already being healed in this manner.
20 Stamina, Instant, Two-Round Cooldown
Heals a wound completely. May affect up to a Moderate wound, increasing by one rank for each rank in Regeneration after this is unlocked.
5 Stamina, Passive
Heals a wound as it is inflicted. May affect up to a Superficial wound, increasing by one rank with each rank in Regeneration after this is unlocked.
30 Stamina, Double Action
Heals a fatal wound completely. Consumes the last action in one turn and the first in the next. Interruptions, such as taking additional damage, result in death.