His power is not one he likes to flaunt around and, in most cases, he'd prefer to end a fight without any flashy tricks or what have you. Especially because his power typically leaves very little left of the battlefield. Taiki can super charge his arrows to create a variety of explosions. While typically he favors simple explosions that get his point across really quickly, the sorts of explosions can vary. Be it fiery explosions, smoke explosions, or just plain wind, the central idea of his power is to suddenly create a sudden expulsion of some sort of force. If trained properly, even the size and intensity of the explosion can be controlled, though Taiki doesn't have that level of mastery over his power.
"This power manifests as a charged shot from Taiki's crossbows. This charge shot takes one action (per crossbow) to perform and hits at base power for 6 stamina (per crossbow). Should the power shot hit any spiritual being, they will suffer from weakening damage over the next three rounds, with each round the power dropping by 5. (Initial shot hits for base, next is base-5, then base-10, etc).
There's a two round cooldown on this. However, if Taiki takes a full round to charge both of his bows, he can fire two power shots at the beginning of the following turn (this acts as a barrage attack). The attack is ignored if he's interrupted during charging."
Post by Garra Desalmados on Jul 13, 2014 10:42:18 GMT -5
I don't know why you don't just make it scale with rank so you don't ever worry about going over cap and the ability grows with you like...every other power on the site with few exceptions. Seems odd to keep it at a static level.
I don't know either ;___; At this point in time I just try to play everything mechanical safe because I'm a dunce and no one really wants to actually put in the effort to help me except Naz. I'm kinda tired of having to go to him every time because I give everyone else migraines.
"Blah blah blah. Initial shot hits for base power +10 per rank in Weapon Proficiency, 1 stamina per rank. Blah blah, passive damage goes down in increments of 5 for a maximum of four turns (or until the damage is equal to Tai's base power), each turn Tai pays 2 stamina for this.
Yadda yadda. Opponent can ignore the passive damage if they pay the same amount of stamina Tai spent."
According to what Colin said, you would want something like +10/rank and a dot attached to hurt enemies over time. I'd probably have the dot last one round per rank myself. The cost would probably be something like 1 per 2 ranks and 2 per round. I'd...ALMOST be okay with reducing the price on the DoT since the damage winds down over time? It certainly makes it a bit weaker than a standard dot. But I'm not sure how to change it.
One question, though. If you hit a person with an arrow before the dot ends, does that refresh the dot to post one? I should certainly hope so.
Head of Public Safety Tsukimiya arrives in Hueco Mundo, intent on bringing justice to the criminals who have fled to the desert realm hoping to evade the long arm of the law. She finds what she is looking for in the throne room of Las Noches...
In an attempt to fill the vacuum left by the Queen and Primera's deaths, Segunda Espada Levi Grisha makes a play for the throne and gathers the Hollow-Breeds in order to stake his claim.
Meanwhile, a Shinigami assassin on an unsanctioned mission strikes at a hospital, aiming to rid the world of the Quincy queen's newborn children. Several Quincy rush to the queen's aid as Lieutenant Ogawa escalates the hostilites between mortals and Shinigami.