>Effect: causes Byakura to hit the same location one additional time as per "Additional Damage Check" rules.
Custom Hado #2 - Hado no. 61 Insekki
>Single Action ; 10 Stamina
>Incantation ; 12 Stamina
Releasing this Kido into the air calls down meteorites that hit everyone within Intermediate range, except the caster. This operates at base Power.
The Incantation boosts both Power and Precision) by +50.
Custom Bakudo #1 - Reinforcement
>Flavor: Through gaining a better understanding of how energies link through the synergy between his Shikai and Kido, Tokiyo can fill in the spiritual 'cracks' in his barriers, like adding mortar to bricks, strengthen them to unparalleled levels.
>Effect: Boosts the next Barrier by up to +10 Power and +10 Precision at the cost of 2 Stamina per rank of Bakudo
>Casting Time: Instantaneous
>Limitations: 1 Stamina per round in order to maintain, or until the barrier is broken, follows standard Barrier rules. May not be applied to other techniques governed by Kido.
Universal Technique #1 - Skinning the Deer
>Flavor: Tokiyo's second sight for the points on the body where energy is released has given him a special means of attack. By aiming his strikes precisely at one of these points he can create an acute disruption in their natural flow that most creatures experience as severe pain.
>Effect: Can be activated to cause an additional damage check to the same location as the parent attack.
>Casting Time: Instantaneous
>Limitations: Must be paid for regardless of attack's success ; follows standard 'Additional Check' rules.
>Cost: 6 Stamina
Universal Technique #2 - Wind At Your Back
>Skill(s): Zanpakuto Resonance & Shunpo
>Flavor: By realigning the energies between himself and a target, Tokiyo can reroute the 'threads' his Shikai gives him access to in order to create a 'fast track' towards a destination. Since this diverts energy away from his attacks, his offensive capability suffers for it.
>Effect: Applies -30 to Power in order to gain +30 to Speed for 1 round.
>Flavor: By slowing down and focusing on anticipating enemy strikes, Tokiyo is able to combine his naturally defensive tendencies with a system of hard blocks in order to stymie even the most deadly assaults.
>Effect: Boosts Defense by +10 per rank of Hakuda versus physical attacks
>Casting Time: Instant when combined with a Block
>Duration: 2 rounds
>Limitations: Takes 1 Action to initiate when not combined with a block
>Cost: 2 x (2 per rank of Hakuda)
Hakuda Technique #2 - One Inch Punch
>Flavor: As he is not able to overcome most opponents with sheer speed or strength, Tokiyo relies on overcoming them with surprise. Using this technique, Tokiyo can focus every ounce of his power and bring it to bear with virtually no warning ; Unfortunately for Tokiyo, he just cannot sustain this level of strain.
>Effect: Strike with an HSA at +40 Power & +40 Precision
>Casting Time: Single Action
>Cooldown: 1 round.
>Cost: 8 Stamina
Mixed Power Technique #1 - Event Horizon
>Flavor: By shifting the flow of reiatsu and weaving together the threads of reiryoku in the immediate area, Tokiyo creates a dense barrier of translucent energy around him.
>Effect: Functions as a barrier at base spirit. May be boosted by up to +10 Power & Precision per rank of Zanpakuto Resonance.
>Casting TIme: 1 Action
>Duration: 1 Round, maybe held over if intact, for 1 Stamina per round
>Limitations: Follows standard Barrier Rules
>Special: By expending 1 charge of Shikai, may be extended to cover 1 additional target. [Cost of charge is paid as part of Shikai]
>Cost: 1 Stamina for Base Spirit, + 2 Stamina per rank of Zanpakuto Resonance if boosted.
Mixed Power Technique #2 - God Breathes In, God Breathes Out
>Flavor: With focus, Tokiyo can reach out and gather all of the streams of Spiritual Pressure in the air and pull them inward to fortify his own Stamina. Why rely on your own well of power when you can borrow some no one else is using?
>Effect: Returns 10 Stamina per charge of Shikai that is expended.
>Casting time: 1 Action
>Limitations: Can only be paid for by the using of Shikai charges. Charges consumed in this way do not cost additional Stamina
>Cost: 3 Stamina per charge used
^^I feel like I should explain this one. Stamina regain is obviously 1:2 thing by the book but I am explicitly using charges of my Shikai to make this more stamina-efficient, at 3:10, although I would be open to 3:9, or 4:10
>Flavor: Using a sword defensively, as a preference to offensively, should always be a legitimate option for any reasonable swordsman. Taking this philosophy rather seriously, Tokiyo shifts his body language to minimize impact and 'catch' an incoming attack for minimal damage.
>Effect: Buffing Precision by +10 per rank and Defense by +5 per rank of Zanjutsu
>Casting Time: Instantaneous
>Duration: 1 Round
>Limitations: Precision from this effect may not be added to offensive actions
>Flavor: Being a Kido Master has its advantages, but it can be difficult to find time to head 15 miles out of town to safely practice your techniques. By bracing his arm and channeling Kido through his entire body, Tokiyo can fire off one of the longest reaching, largest impacting Hado on the books.
>Effect: Shoots a massive charge of pale-blue energy at +50 Precision that is not subject to penalties from range. This explodes dealing damage equal to Power within Close range of the target.
>Casting Time: 1 Action
>Special: May be incanted to add +50 Power and ignore Equivalent defensive skills.
>Cost: 10 Stamina ; Special costs 8 more for 18 total
Also please note that my Second release has been adjusted for the new stats to now confer a Release Bonus of +40 Power.
It was previously 30 Spirit / 10 Defense. If I need to keep this as a split thing, let me know.
Post by Consequence on May 17, 2014 20:03:18 GMT -5
Jugeki - Okay ; Special is dropped
Insekki - Edited to be +50, fits with Master rank, Incant cost changed to 10.
Reinforcement - Added language where this can only apply to not-bakudo barriers. This is knowledge intended to supplement other fields, not enhance Bakudo. i.e. I am going to use this to add to my Zan Res barrier.
Skinning the Deer - Okay, I'll get back to the drawing board on flavor.
Tetsu - Clarified that this is for physical blocks, I've written in language to clarify the boost under limitations.
1-inch-punch - this had a cooldown before and I must have just missed it in the rewrite. Updated.
Parry - I agree that the flavor is weird for Armor. Dropped it and added +5 Defense.
Hado no. 88 - how bout.....change to +50 precision, and the incant applies it to power as well, to keep it in line with being Master and not taking an extra charge action? Stamina changed to 10 base, and 8 for 18 total.
Welcome to the 300 Club. You can find Rania coming in right behind you, the waiter will be coming to take your jacket shortly. If I can remind you what this means in your own words...
There aren't a lot of good adjectives for this group. It's unheard of for a Shinigami to achieve this sort of power without a long time to get it right and access to the sort of resources afforded by being a Captain, or at least being good friends with one (or two). Here we begin to see Souls expand into the level the site considers Prestige, where they finally break those last major barriers holding them back from becoming all that their form was meant to be.
Post by Consequence on Jun 17, 2014 23:12:48 GMT -5
Interruption is an interesting thing to think about. I've added the following and am open to feedback on the matter.
>Limitations: While being held, this Hado is treated as if it had Defense equal to it's current power. At any time before detonation, any player may target this Hado with a direct attack in order to disrupt it. If the disrupting attack occurs at Equivalent or better, this Hado will detonate at the end of the attacker's turn.
Flavorfully, I had imagined that Incanting is 'required' to cast this Hado, due to its complexity. This may open the door to making a "lite" version at some point in the future as experimentation continues, that functions on a smaller scale and might only required Advanced. I think this is a case of 'do it right or don't do it', for now however.
Let's see...with interruption mechanics? I think I can tentatively sign off on this.
But let's talk cost. An aoe into intermediate alone is 10 stamina. A long range would be 20. We'll split the difference because it's not always long, and say 15 for that alone. The one-action to make and one to detonate thing helps a bit. The conditional buff needs a tentative price...
Let's say 20 base, and 2 a round?
Also, for clarity? Let's point out that it only starts working on techniques cast on rounds /after/ it's used. No using it and then sucking up power in the same round.
For the first limitation, about stabilizing, let's try this instead for the last sentence: "Each person contributing to the technique in this manner may only add a total of +10 Power per rank of their skill in Hado."
Head of Public Safety Tsukimiya arrives in Hueco Mundo, intent on bringing justice to the criminals who have fled to the desert realm hoping to evade the long arm of the law. She finds what she is looking for in the throne room of Las Noches...
In an attempt to fill the vacuum left by the Queen and Primera's deaths, Segunda Espada Levi Grisha makes a play for the throne and gathers the Hollow-Breeds in order to stake his claim.
Meanwhile, a Shinigami assassin on an unsanctioned mission strikes at a hospital, aiming to rid the world of the Quincy queen's newborn children. Several Quincy rush to the queen's aid as Lieutenant Ogawa escalates the hostilites between mortals and Shinigami.