Post by Hope on Oct 29, 2014 0:36:34 GMT -5
Revisions in green. New skill added. Decided to post everything because, you know, you gotta take it all in to get the whole picture.
Still waiting for my stuff in post 39, 40 and 41 too.
Old Mechanics Posts
• Legacy Skill 1: Mind: Twin Link (Grandmastery)
• Legacy Skill 2: Body: Blood Link (Grandmastery)
• Legacy Skill 2: Spirit: Spirit Link (Advanced)
• Concept of Reality: Soul: Void Link (Mastery)
• Hakuda (Basic)
• Weapon Proficiency (Mastery)
• Hohou (Advanced)
• Reiatsu Perception (Advanced)
• Transcendent Compendium: Converted to Custom Skill
• Custom Skill: Law of the Void (Advanced)
• Custom Casting Skill: Chaos of the Void (Advanced)
• Custom Invention Skill: Order of the Void (Basic)
This release/legacy skill functions as Regeneration. It is a mixed skill and, as such, can have techniques based on it. At Transcendant Rank, it gains the following:
Transcendental Bloodlink: Delayed Regeneration always functions as if accelerated and non-accelerated versions are simultaneously active. Reduce the cooldown for High-Speed Regeneration by 1 round. Reduce the price of Critical Regeneration by 10. Unlocks Somatic Overdrive.
30 Stamina, Single Action, Three Round Cooldown
Heals a fatal wound. No regenerative abilities other than non-accelerated Delayed Regeneration may be used for the next two rounds.
Flavor: The initial power of the twins are their ability to be categorized as such. They are two beings with a shared mind and soul. They share the same reiatsu signature, appearance, smell and even physical characteristics. Its taken to such an extent that the twins can even replicate changes to their bodies and even switch minds simply by synchronizing themselves with one another. Originally the twin's souls were sewn by an external force working on their behalf; each twin sharing one another's reishi like an IV drip as they were funneled their power via their dead mother's control over the missing parts of their soul that generated the energy they needed to survive. But with the Akashic Records destroyed and Akasha, Kaede, the Kamaitachi and Tenshi Kiriko gone for good, the twins have grown more distinct: they can hide and separate their thoughts and minds from one another in addition and the nature of the twin's souls feed off one another while in direct presence during battle. And yet their bodies have become more in sync to the level of being able to grow from one another's bodies via allowing a twin to take control of one cellular soul of the other twin and then grow a new body form it vis-a-vie the regenerative like qualities of their proto-cells. Unfortunately the twin's bodies require a large amount of latent reishi to maintain their humanoid forms. As such both twins being in the same area requires both twins to offset this loss with their own personal reserves of energy.
• Beginner: Unlocks "Twin Upkeep"
• Basic: Nothing
• Intermediate: Unlocks "Additional Processing".
• Advanced: Unlocks "Mind Swap"
• Master: Twin Upkeep now costs 10 stamina from each twin.
• Grandmaster: Twin Upkeep (to summon) and Mind Swap may now be done without an action for additional stamina.
Effect: Maintains a twin in battle despite the draining effects on both twin's bodies being in close proximity while emitting their destructive aura. In the event a twin is not present, allows caster to summon a twin from their shadow. In the event a twin is destroyed, allows a twin to summon a twin using her own body as a catalyst, receiving a moderate wound as a result. The killed twin may manifest in a pre-existing body and be summoned via the shadow method, but doing so requires all time and regenerative costs for a fatal wound in addition to the time and costs of summoning using this technique.
Unlike normal summons, the twins operate using their own skill-ranks and techniques. Their stats are chosen as individual characters, not at the time of summoning. The twins each have their own stamina pool. They do not disappear when sustaining a major wound. Unlike normal summons, each twin has 2 actions. If both attack the same target they may be dodged/defended against using a single action.
Stamina Cost: 20 per round paid by each twin (10 at Master)
Action Cost: 1 (to summon) (see extra)
Extra: The action cost of summoning a twin may be ignored by spending 10 additional stamina.
Effect: The twins switch minds and souls, effectively switching locations with one another while getting each other's ongoing physical defects (including poisons, binding, incoming attacks, etc…). Unlike a teleport, this cannot be used to dodge or move.
Stamina Cost: 5
Action Cost: 1 (see extra)
Cooldown: 1 round
Extra: The action cost of Mind Swap may be ignored by spending 10 additional stamina.
Effect: Delving into the psyche of the twin's hivemind allows them to process the regenerative capacities of their bodies at the cost of their ability to properly process later. Allows a twin to get an additional action that may only be used for regeneration. This can only be used if both twins are not in the same thread (i.e. haven't been summoned yet) or by expending an action from the next round via mental exhaustion.
Stamina Cost: 5
Action Cost: 1 action from the next round or the next twin.
Cooldown: 3 Rounds
Flavor: The twin's were known for years as Wind Users to all but the few who knew the truth behind their power. Or, to be more precise, Kaede's power. The power was never the twins to control, nor was it ever truly under their control. It was merely a side effect of the reishi their mother poured into them. Their bodies took the energy and adapted to use it the way it was intended to be used. And so it is with their perfected Void powers that the cells of the Twins Blood and Spirit can adapt to use the energy as it was originally intended...even if the target(s) of such energy might not be what the original soul wanted.
• Beginner: Nothing
• Basic: Unlocks "Skill Link"
• Intermediate: Unlocks "Technique Link", First Blank Technique Slot
• Advanced: Second Blank Technique Slot
• Master: Third Blank Technique Slot
• Grandmaster: Fourth Blank Technique Slot, "Skill Link" Can Copy Up to the Same Rank
Effect: Skill link allows the user to take on the attributes of one skill of a target drained by the twin's Void Skills, but there are many limitations to this. First and foremost, each twin may only take on one such skill and must have witnessed, experienced and drained stamina from the target of the skill in a thread wherein the skill or a technique of the skill was used. The maximum rank the twins can emulate is equal to one rank lower than the twin's rank in Spirit Link. It cannot exceed the rank of the target character's rank in that skill. Furthermore all stamina spent on the skill being emulated must come from the pool being emulated. Each twin may only emulate a single skill regardless of how many people are in the thread and stamina must be acquired from that thread (as stamina the twins have from a prior thread would have acclimated too much to the twin's body to allow them to spontaneously use a skill from a person in a prior thread, unless the threads were in direct continuity with one another and stamina totals were being maintained between them). Furthermore, direct power skills cannot be copied this way without obtaining mastery in this skill and using both blank technique slots. Maintenance costs for the skill, if any, must be paid using stamina drained from that character. The skill may not be "forgotten" unless all stamina drained from that character is purged from the twin (i.e. spent, drained or used), at which point all ongoing positive effects of the skills drained immediately wear off.
Random Ruling Note: The "one rank lower" does not stack in the favor of the twins with the rules for "twinlink". So due to the rules of twinlink that if the rank of this skill becomes capped at one lower than maximum due to Twinlink, the rank of the skill copied will more than likely be capped at two less than the target's skill.
Effect: Technique Link allows the twins to emulate a technique tied to a skill they are emulating from another player. The twins must have dispelled the technique using their Voidlink Negation ability and must have successfully retrieved the stamina of the negated technique. If the technique is a hybrid technique, they must be emulating both techniques or have the appropriate universal skill at the requisite rank. Half the stamina paid for the technique must have been gained via the void negation skill (as the skill only allows the twins to retrieve half the stamina spent), and the other half must have been obtained by draining that character. Maintenance costs for the technique, if any, must be paid using stamina drained from that character. The technique takes up a "Blank Technique Slot" which remains filled until the twin ceases to emulate the skill (as per the restrictions in Skill Link). If a twin gets one "Blank Technique Slot" at Advanced, and another at Mastery.
Flavor: Among the three links that allow the twin's to exist as such intriguing beings the most readily apparent is that of Void. Each cell-like soul of the twins are interconnected through their complete saturation in the primordial quasi-element. And thanks to it their countless reflections of their own souls are able to exist without any spiritual organs capable of producing their own reishi. Instead the mini-souls are constantly draining the latent reishi around them and, when the twins focus, feed on the reishi of others and then adapt to use it as readily as their own.
• Beginner: Unlocks “Active Drain”
• Basic: Unlocks "Passive Drain”
• Intermediate: Stamina drained may be used to fuel Regeneration
• Advanced: Unlocks “Void Adaptation”, pool may now fuel Twinlink
• Master: Unlocks “Void Negation”
• Grandmaster: (Not Yet Unlocked)
Effect: When a twin touches or is touched by a spiritual entity, they do a void link/precision check against that user's reiatsu perception/precision. If successful, the twins drain stamina equal to twice the effective wound level they would have incurred had this been an attack (using precision instead of power and defense). This otherwise functions as passive drain (including using the pool).
Effect: Each round either or both twins are within range of a spiritual entity they passively drain 1 point of stamina per rank in Void Link. The stamina is added to a separate pool which starts at zero when a thread begins and has no maximum size. The stamina may only be used for Void Link techniques. At intermediate rank, the stamina may be used for Regeneration, at Advanced for Twinlink and at Mastery for Spirit link. The twins may turn this ability off or target specific character(s) with it at Advanced. This drain supersedes and is not counted on any and all caps regarding drain and stamina regeneration.
Effect: The twin's take on the racial trait of an amalgamation of their most recent targets of the drain/negation powers. Those familiar with those drained will know who the twin's drained if more than 25% of the drain was from a single source.
Effect: By spending one action the twins may initial a precision/void link check versus a precision/skill check against an ongoing or incoming spiritual effect they can touch. If check succeeds and the effect has a cost of equal to or less than four times the rank in Void Link, the effect is negated. The technique shatters, but the twins do not drain the stamina. Instead the original caster may spend 1 action or 10 stamina to regain the stamina lost. The twins may spend an action to gain stamina equal to half the amount of stamina spend to use the technique minus the number of rounds since the technique was used.
Law of the Void
Flavor: The Law of the Void is the twin's innate ability to tap into other soul's "void": that is, their absence of power. It represents their ability to bond directly to the emptiness inherent in every person's soul and manipulate that emptiness in the soul directly from within. On the surface this manifests as the pressure the twin's soul exerts on the world around them. But these abilities require the opponents to have a larger amount of void to successfully "take root" in their soul: the dualistic nature of which is such that those whose souls have less capacity for void and, as such, will find themselves immune or else less affected by the stronger techniques.
• Beginner: Unlock "Pressure of the Void"
• Basic: Bonus technique requiring opponent to have lost 50 stamina.
• Intermediate: Increase "Pressure of the Void" to 2. Unlock "Root of the Void".
• Advanced: Bonus technique requiring opponent to have lost 100 stamina.
• Master: Increase "Pressure of the Void" to 3.
Pressure of the Void
Effect: The aura of the twins is such that being able to draw energy becomes increasingly difficult for those around them. Whenever an opponent would recover or gain stamina into their or an alternative pool, reduce the amount of stamina recovered by 1. This number increases to 2 at Intermediate and 3 at Mastery. At all ranks, the minimum amount of stamina recovered is always 1. This does not stack with multiple twins.
Root of the Void
Effect: Adds +5 precision/rank to the twins for the purpose of non-damaging actions goverened by "Void" skills. This costs 1 stamina/rank. In the event that a non-damaging effect is being tied into an attack and misses due to a difference equal or less than this passive bonus, the effect is applied, but not the damage.[/spoiler][/span]
Chaos of the Void
Flavor: Experimenting with their souls and the reactions of other's souls around them, the twins have noticed a distinct but uncontrollable reaction from other's souls in response to the void. Sometimes the same soul can experience fear, acceptance, longing or outright rejection when exposed to their powers--the intangible quality of "spirit" itself being the only thing the girl's can imagine as reacting to them. However the more they experiment the more they find their test subjects able to efficiently react to this and even make conscious choices that seem against that of the choice their souls make: whether to extend strenuous effort to avoid contact with the void, or accept it as to keep enough power to defend against whatever else was going to come. Each of these techniques has a "temptation" in the form of a command whispered to the target. When the target's soul is exposed to the sound of the command, the technique "hits".
• Beginner: Unlock "Will of the Void" backdraw; Get 1 Split Technique
• Basic: Get 1 Split Technique
• Intermediate: Get 1 Split Technique
• Advanced: Get 1 Split Technique
• Master: Get 1 Split Technique.
Split Techniques: A split technique slot is one wherein each twin has a distinctive effect. In the case of Chaos of the Void, Kirishi's techniques imbue negative effects (with a penalty if the opponent rejects them) whereas Tenko's imbue positive (with a bonus if the opponent accepts these boons). Future tech slots purchased for this ability are also split slots (the twins may not know one another's spells ever).
Will of the Void
Effect: Each time a Chaos of the Void technique is used on an opponent, they are allowed a reiatsu perception/precision check vs. chaos of the void/precision. If they fail, they receive a stacking cumulative +5 precision towards all future Will of the Void checks. If they succeed, they may realize what is happening to their souls and take full conscious control over the decisions their spirit is making for them.
Order of the Void
Flavor: Experimenting with the souls of willing followers, the twins have found they are able to graft semi-permanent shadowy constructs of pure void to their victims mind, body or soul. These "Gifts" come at a price, however, and can be destroyed by opponent's capable of unlocking the mystery of how they were bound.
• Beginner: Get 1 Gift Technique
• Basic: Get 1 Gift Technique
• Intermediate: Unlock "Gift of Eminence"
• Advanced: Get 1 Gift Technique
• Master: Get 1 Gift Technique
Gift Techniques: Each rank gives the twin a new "Gift Technique" they can confer to a willing target. Gift techniques have the "Mind, Body or Soul?" and "Purging Gifts" backdraws when applied to other characters, but never when applied to the twins themselves.
Mind, Body or Soul? Each gift has a marking that can be detected in the user's mind, body or soul and help identify the character as being "gifted". Body Gifts tend to manifest with a physical mark or deformity on the body. This can range from a tattoo to your hand being replaced by a giant claw of shadows. Mind Gifts tend to manifest via a mental instability. This can range from a speech impediment to outright insanity. Soul Gifts tend to manifest via the very soul of the target. This can range from having an “off” reiatsu signature to enormous deformities on one's zanpaktou/spirit.
Purging Gifts: Each gift has a method by which it can be purged. As a rule of thumb, Body backdrawed Gifts can be removed by removing the body part in question. Soul backdrawed Gifts can be removed by forcefully injecting reishi into the target (paying 5 stamina per rank) with a touch attack. Mind Gifts can be removed with a mental attack specifically targeted the corrupt/influenced portion of the mind. Purged gifts can only be restored through an hour (or longer) ritual with the twins (and thus, if purged, cannot be used for the rest of the thread).
Gift of Eminence: Each gift must be tied to a single stat in its "Extra Information" description. When a gift is active in a thread, a twin may choose to received a passive bonus of +5/rank to that stat. This ability increases the cost of using the gift by 1/rank (paid by both the twin and the person activating it or just the twin if the twin is activating their own gift). Each gift after the first used with Eminence increases the cost by an additional 1/rank (and may never confer its bonus to the same stat). So having the bonuses of two gifts at once costs 3/rank. Having the bonus of three gifts at once costs 6/rank. Having the bonus of four gifts at once boosts 9/rank.