Any discrepancies in their behavior or appearance are obfuscated from the typical human mind by the Bount's touch and they can alter memories, to an extent, through a touch as well in order to avoid detection.
I think you're repeating yourself in the bold section.
Other than that, sounds good to me. No one 'created' bount. They're just yet another form humanity can take when altered in some way.
Post by Garra Desalmados on Oct 6, 2014 23:03:44 GMT -5
A crude example of the basic Doll power I expect to see in use (infamous first drafts~) and the same for Doll Synergy and Reishi Feeding are up.
I think I've tinkered with Reishi Feeding sufficiently and it seems pretty fucking solid to me.
This might be too forgiving since it heals a bunch of wounds at once but in practice I very rarely, if ever, see anyone with more than 2 or 3 wounds on them and they're often not of particularly low levels so I really REALLY doubt that you can edge out Regen in effectiveness. This may need tweaking towards being more powerful versus less powerful but I'm not in the mood to do Regen math right this second.
This seems pretty different and cool.... *Why is Bing reading this topic?*
Anyway, the lowered skill check seems ...whats the word...challenged? >.< Considering the limitations, i'm guessing the big payoff is having a 2 V 1 scenario in a sense. But what influenced your decision on the lowered skill check? You need *Master Doll Synergy* just for it to be treated as advanced. Bounts depend on the dolls most of the time but if the dolls are bound to lose the checks, what can the bount do? This could bring a rise to defensive/support dolls, with the bount having an unorthodox weapon or second method of combat if it's not relying on the doll fully like it should. Or maybe i'm too inexperienced to look at the big picture here, getting the shit kicked out of me in every fight isnt a Ph.D. in mechanics
I don't think reishi feeding is broken, the conditions are something.... getting that bite off could be more difficult than some would think.
So far, i think this layout would take some skill to play, but you haven't released the last two skills yet. After looking over the old and new skills, i have more questions. Whats the number of actions can a doll take? It was originally one, is it two now?
I'm not sold yet until i see the final product, but its fun to talk about and i want to see how this ends up
Post by Garra Desalmados on Oct 7, 2014 4:03:40 GMT -5
All clones operate at one rank lower and its not much of a challenge or handicap. The Bount is supposed to be stronger than their Doll or else the Doll has no reason or compulsion to obey, it is a creature aid but it is not supposed to be your only weapon...much less one that eclipses you in overall power.
The Bount arrangement isn't made any particular strategy or goal in mind, I just make mechanics that make sense with the flavor. Whatever playstyle is pursued is entirely up to the player although the race doesn't offer much versatility right out of the gate since the power it uses is forced into a more rigid role.
Post by Garra Desalmados on Oct 8, 2014 4:56:12 GMT -5
Bitto and Enhancement are up in rough draft forms now too, huzzah~ Need to find a flavor for Enhancement that can actually be Mastered since just saying 'your Doll is smart' is fucking impossible to get Mastered or Grandmastered through approvals unless somebody knows a magic way to show character intelligence as an increasing value worthy of reward.